Author: Daniel Shawul
Date: 20:15:44 11/19/04
Go up one level in this thread
On November 19, 2004 at 11:28:34, Anthony Cozzie wrote:
>Well, I also did a pretty complicated algorithm, and I designed my own. If you
>borrowed someone else's things might go easier for you, although I think that
>takes a lot of the fun out of it.
Did you create your complicated algorithm ,after sitting back and thinking?
Well if that is the case you are more Genius! What i did was make something
which searches in parallel, and then something which can make splits at points.
Up to this point there is hardly any alogorithm,you just have to have good MT
programming background. Then my own alogorithm of splitting at all points. And
then i tried scott's
- split at 1st move if some criteria is met
- split at 3rd move if some criteria is met
Now i can think of a better algorithm of my OWN as you did. But without having
something to work on , planning is ridiclous.
You are certainly a better programmer than me and i am no where to compete with
you. But don't try to frustrate others just because you have one.
>It is also possible you are simply more
>talented than I am at this. However, I wouldn't say that it works until you
>have run it at a dual for a week or so with no problems. I *thought* I had mine
>working after about two weeks of implementation :) I think maybe now I'm down
>to only 1 bug that seems to only occur on ICC.
Fabien or Tord may be good candidates for you if only they want to make their
engine parallel.
>
>The next task for you is to measure the speedup you get.
speed up? are you kidding? I just sent my version to Dann to test
if it works at all(with 0.1% probability). Anyway thanks for asking!
> BTW, I do have to take
>back my comment about ABDADA. After talking with some people, it seems like
>ABDADA gives a _really_ poor speedup (<1.3 or so, which is barely worth doing).
>Of course, Scott's algorithm probably works better. Scott, what kind of
Anthony READ what i wrote above!
daniel
speedup
>do you get?
>
>anthony
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