Author: Brian Richardson
Date: 07:16:40 11/20/04
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>>1. Timecontrol. Last we had some problems with some _long_ games (Movei the >>Ironman comes to mind), and the first night ended up being pretty late for the >>guys in Europe. Perhaps it is better to to just have a Game/60 timecontrol? I >>like to have increments myself, but at the same time it is nice to know that >all games _will_ be finished by time X. I'm sort of on the fence here. > >Last year was 90/10 if I am not mistaken. Maybe 60/10 this year? > CCT5 and several other CCTs were 45 10, IIRC. With so many engines participating we could look at shortening the time controls somewhat. I think most engines would only play a "better" move with a longer time control when they could search about a full ply deeper, which is typically about 3x more time, so changing time controls by much less than that might be prudent. Comments or suggestions? Brian
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