Computer Chess Club Archives


Search

Terms

Messages

Subject: Heap of publications

Author: Ilya P. Kozachenko

Date: 15:33:11 01/17/99


Huge hi!
All that promised heap of Computer Chess publications is available now for
download!
Please, refer to my home page: www.hoggy.cjb.net and you will be able to access
any of this:

1. Aske Plaat, Jonathan Schaeffer, Wim Pijls, Arie de Bruin: "Best-First
Fixed-Depth Game-Tree Search in Practice", 1995, 7p.
2. Aske Plaat, Jonathan Schaeffer, Wim Pijls, Arie de Bruin: "An Algorithm
Faster than NegaScout and SSS* in Practice", 1995, 14p.
3. Aske Plaat, Jonathan Schaeffer, Wim Pijls, Arie de Bruin: "A New Paradigm for
Minimax Search", 1994, 27p.
4. Aske Plaat, Jonathan Schaeffer, Wim Pijls, Arie de Bruin: "A Minimax
Algorithm Better than Alpha-Beta ? No and Yes", 1995, 50p.
5. Herbert A. Simon, Jonathan Schaeffer: "The Game of Chess", 1992, 18p.
6. Jonathan Schaeffer, Paul Lu, Duane Szafron, Robert Lake: "A Re-Examination of
Brute-Force Search", 1993, 8p.
7. David A. McAllester, Deniz Yuret: "Alpha-Beta-Conspiracy Search", 1993, 39p.
8. Norbert Klingbeil, Jonathan Schaeffer: "Empirical Results with Conspiracy
Numbers", 1990, 32p.
9. Lisa Lister, Jonathan Schaeffer: "An Analysis of the Conspiracy Numbers
Algorithm", 1994, 37p.
10. Jonathan Schaeffer: "The History Heuristic and Alpha-Beta Search
Enhancements in Practice", 1989, 28p.
11. Alexander Reinefeld: "Complete Solution of the Eight-Puzzle and the Benefit
of Node Ordering in IDA*", 1993, 6p.
12. Alexander Reinefeld, T.Anthony Marsland: "Enhanced Iterative-Deepening
Search", 1994, 19p.
13. Alexander Reinefeld, Peter Ridinger: "Time-Efficient State Space Search*",
1994, 13p.
14. Aske Plaat, Jonathan Schaeffer, Wim Pijls, Arie de Bruin: "Exploiting Graph
Properties of Game Trees", 1996, 6p.
15. Aske Plaat, Jonathan Schaeffer, Wim Pijls, Arie de Bruin: "Best-First
Fixed-Depth Minimax Algorithms", 1996, 40p.
16. Aske Plaat, Jonathan Schaeffer: "New Advances in Alpha-Beta Searching",
1996, 7p.
17. Aske Plaat, Jonathan Schaeffer, Wim Pijls, Arie de Bruin: "Best-First and
Depth-First Minimax Search in Practice", 1995 (less technical version of 2.),
12p.
18. Aske Plaat, Wim Pijls, Arie de Bruin: "Solution Trees as a Basis for Game
Tree Search", 1994 (in ICCA Journal, see also 24.), 19p.
19. Aske Plaat, Charles E. Leiserson: "Programming Parallel Applications in
Cilk", 1998, 11p.
20. Aske Plaat: "Research Re: search & Re-search", 1996 (Ph.D. Thesis), 182p.
21. Aske Plaat, Wim Pijls, Arie de Bruin: "A theory of game trees, based on
solution trees", 1996, 36p.
22. Aske Plaat, Jonathan Schaeffer, Wim Pijls, Arie de Bruin: "SSS* = Alpha-Beta
+ TT", 1994, 36p.
23. Aske Plaat, Jonathan Schaeffer, Wim Pijls, Arie de Bruin: "Nearly Optimal
Minimax Tree Search ?", 1994, 17p.
24. Aske Plaat, Jonathan Schaeffer, Wim Pijls, Arie de Bruin: "Solution Trees as
a Basis for Game Tree Search", 1994 (tech report), 17p.
25. Bradley C. Kuszmaul: "The StarTech Massively Parallel Chess Program", 1995,
15p.
26. compiled by J.Uiterwijk: "ICCA Journal: Tablebase of contents", September
1996, 8p.
27. Dennis M. Breuker, Jos W.H.M. Uiterwijk: "Transposition Tables in Computer
Chess", University of Limburg, 11p.
28. D.M.Breuker, J.W.H.M.Uiterwijk, H.J. van den Herik: "Replacement Schemes for
Transposition Tables", Maastricht, The Netherlands, 14p.
29. D.M.Breuker, J.W.H.M.Uiterwijk, H.J. van den Herik: "Replacement Schemes and
Two-Level Tables", Maastricht, The Netherlands, 6p.
30. D.M.Breuker, J.W.H.M.Uiterwijk, H.J. van den Herik: "Information in
Transposition Tables", University of Limburg, 13p.
31. Jos Uiterwijk: "Computer Chess: State of the Art", University of Limburg,
9p.
32. Dennis M. Breuker, H. Jaap van den Herik, L. Victor Allis, Jos W.H.M.
Uiterwijk: "A Solution to the GHI Problem for Best-First Search", 18p.
33. D.M.Breuker, L.V.Allis, H.J. van den Herik: "Mate in 38: applying
proof-number search to chess", 19p.
34. Martin Schijf: "Proof-Number Search and Transpositions", University of
Leiden, August 1993 (Thesis), 58p.
35. Andreas Junghanns, Jonathan Schaeffer, Mark Brockington, Yngvi Bjornsson,
Tony Marsland: "Diminishing Returns for Additional Search in Chess", 1997, 14p.
36. D.F.Beal, M.C.Smith: "Learning piece values using temporal differences",
London, England, 7p.
37. Andreas Junghanns, Jonathan Schaeffer: "Search vs. Knowledge in game-playing
programs revisited", University of Alberta, IJCAI'97, 6p.
38. Yngvi Bjornsson, Tony Marsland, Jonathan Schaeffer, Andreas Junghanns:
"Searching with Uncertainty Cut-offs", University of Alberta, 1997, 11p.
39. Jonathan Schaeffer: "Basic Topics in Experimental Computer Science;
Experimental Computer Science in Game Playing", 1997, 10p.
40. Markus Gille, Ernst A. Heinz: "DarkThought: competitive chess program",
1997, 52p.
41. Mikhail Donskoy, Jonathan Schaeffer: "Perspectives on Falling from Grace",
1989, 9p.
42. Michael George, Jonathan Schaeffer: "Chunking for Experience", in Advances
in Computer Chess 6, 1991, 13p.
43. Mark G. Brockington, Jonathan Schaeffer: "APHID Game-Tree Search", 1996,
20p.
44. Ton Weijters, Antal van den Bosch, H. Jaap van den Herik: "Applying Ockham's
Razor to Back-propagation", University of Maastricht, 18p.
45. Ulf Lorenz, Valentin Rottmann, Rainer Feldmann, Peter Mysliwietz:
"Controlled Conspiracy Number Search", University of Paderborn, 16p.
46. Ulf Lorenz, Valentin Rottmann: "Parallel Controlled Conspiracy Number
Search", University of Paderborn, 14p.
47. Jonathan Schaeffer: "Checkers: A preview of what will happen in chess ?",
1991, 10p.
48. Jurg Nievergelt, Ralph Gasser, Fabian Maser, Christoph Wirth: "All the
needles in a haystack: Can exhaustive search overcome combinatorial chaos ?",
Zurich, 21p.
49. Johannes Furnkranz: "Machine Learning in Computer Chess: The Next
Generation", Austrian Research Institute for AI, 13p.
50. Joseph C. Culberson, Jonathan Schaeffer: "Searching with Pattern Databases",
University of Alberta, 1996, 15p.
51. Hans J. Berliner, Chris McConnell: "B* Probability Based Search",
Pittsburgh, CMU, 1995, 57p.
52. Michael Bain, Stephen Muggleton, Ashwin Srinivasan: "Generalising Closed
World Specialisation: A chess end game application", Oxford University, 48p.
53. Jeffrey Gould, Robert Levinson: "Experience-Based Adaptive Search",
University of California Santa Cruz, 1992, 26p.
54. Robert Levinson: "Experience-Based Creativity", University of California
Santa Cruz, 36p.
55. Christopher D. Rosin, Richard K. Belew: "A Competitive Approach to Game
Learning", CSE Department, University of California, San Diego, 10p.
56. Johannes Furnkranz: "Knowledge Discovery in Chess Databases: A Research
Proposal", Austrian Research Institute for AI, 8p.
57. Michael Bain: "Learning Logical Exceptions in Chess", Ph.D. Thesis,
University of Strathclyde, Glasgow, 1994, 212p.
58. Justin A. Boyan, Andrew W. Moore: "Generalisation in Reinforcement Learning:
Safely Approximating the Value Function", Pittsburgh, CMU, 1995, 8p.
59. Robert Levinson: "General Game-Playing and Reinforcement Learning",
University of California Santa Cruz, 1995, 33p.
60. Thomas G. Dietterich, Nicholas S. Flann: " Explanation-Based Learning and
Reinforcement Learning: A Unified View", Utah and Oregon State Universities, 9p.
61. Jonathan Baxter, Andrew Tridgell, Lex Weaver: "KnightCap: A chess program
that learns by combining TD(l ) with minimax search", Canberra, 1997, 16p.
62. Jonathan Baxter, Andrew Tridgell, Lex Weaver: "TDLeaf(l ): Combining
Temporal Difference learning with game-tree search", Canberra, Australia, 5p.
63. Chris McConnell: "Tuning Evaluation Functions for Search", Pittsburgh, CMU
School of Computer Science, 6p.
64. Andreas Junghanns: "Are there practical alternatives to alpha-beta?" ICCA
Journal, 21(1):14-32, March 1997; rev. January 29, 1998.
65. A.Junghanns, Ch.Posthoff, and M.Schlosser: "Search With Fuzzy Numbers"
Proceedings FUZZ IEEE/IFES '95, pp: 979-986, Yokohama, Japan, March 1995.
66. Andreas Junghanns: "Fuzzy Numbers in Search to Express Uncertainty" GOSLER
Report 25/94 (BMFT-Verbundprojekt), Leipzig, Germany, September 1994.
67. Stephen J. J. Smith, Dana S. Nau: "An Analysis of Forward Pruning" Proc.
AAAI-94, to appear.
68. Michael Patrick Frank: "Advances in Decision-Theoretic AI: Limited
Rationality and Abstract Search" Massachusets Institute of Technology, May 1994.
69. Alois P. Heinz, Christoph Hense: "Bootstrap Learning of a -b -Evaluation
Functions" Freiburg, Germany, 1993.
70. Evan Fletcher, Armand Prieditis: "Learning Approximately Admissible
Heuristics in Two-Player Games" University of California, submitted to Machine
Learning Journal, August 25, 1994.
71. Christopher Darrell Rosin: "Coevolutionary Search Among Adversaries" Univ.
of California, San Diego, 1997, PhD Thesis.
72. Johannes Furnkranz: "Knowledge Discovery in Chess Databases: A Research
Proposal" Austrian Research Institute for Artificial Intelligence, Wien,
Austria, 1997.
73. Stephen J. J. Smith, Dana S. Nau: "Strategic Planning for
Imperfect-Information Games" Papers from 1993 Fall Symposium, AAAI Press, 1993.
74. Subrata Ghosh, Ambuj Mahanti, Dana S. Nau: "ITS: An Efficient Limited-Memory
Heuristic Tree Search Algorithm" University of Maryland, 1991.
75. David Carmel and Shaul Markovitch: "The M* Algorithm: Incorporating Opponent
Models into Adversary Search" Israel Institute of Technology, Computer Science
Department, March 1994.
76. Qiang Yang, Dana S. Nau, James Hendler: "Merging Separately Generated Plans
with Restricted Interactions" Computational Intelligence, 8(2):648-676, Feb 92
77. Shaul Markovitch, Yaron Sella: "Learning of Resource Allocation Strategies
for Game Playing" Israel Institute of Technology, Comp. Sc. Department, rev.May
93.
78. L. Victor Allis: "Searching for Solutions in Games and Artificial
Intelligence" PhD Thesis, September 1994, ISBN 90-9007488-0.
79. Martin Schmidt: "Temporal Difference Learning and Chess" Aarhus University,
Computer Science Department, Denmark, June 20, 1994.

WBR, Ilya.



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.