Author: Norm Pollock
Date: 07:25:14 11/29/04
I ran a game between Crafty 19.17 and Delfi 4.5 with time controls of 40/6',20/3', 3'. The game went to 117 moves at which time Crafty lost due to time in a drawn ending. Crafty had more material btw. Delfi went into "panic mode" with 50 seconds left, but Crafty went ito "panic mode" with 20 seconds left. Because of the computer lag which I estimate to be about 1/3 second per move, Crafty ran out of time first and there was not enough time for the 50 moves rule to apply. Is this a common problem for many engines?
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