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Subject: Re: Computer Lag Problem

Author: Uri Blass

Date: 08:44:40 11/29/04

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On November 29, 2004 at 10:25:14, Norm Pollock wrote:

>I ran a game between Crafty 19.17 and Delfi 4.5 with time controls of
>40/6',20/3', 3'. The game went to 117 moves at which time Crafty lost due to
>time in a drawn ending. Crafty had more material btw. Delfi went into "panic
>mode" with 50 seconds left, but Crafty went ito "panic mode" with 20 seconds
>left. Because of the computer lag which I estimate to be about 1/3 second per
>move, Crafty ran out of time first and there was not enough time for the 50
>moves rule to apply.
>
>Is this a common problem for many engines?

I do not understand what is panic mode and how do you know that an engine is in
panic mode.

I also do not understand why do you have computer lag of 1/3 secnd per move.

Uri



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