Author: James T. Walker
Date: 09:51:24 11/29/04
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On November 29, 2004 at 10:25:14, Norm Pollock wrote: >I ran a game between Crafty 19.17 and Delfi 4.5 with time controls of >40/6',20/3', 3'. The game went to 117 moves at which time Crafty lost due to >time in a drawn ending. Crafty had more material btw. Delfi went into "panic >mode" with 50 seconds left, but Crafty went ito "panic mode" with 20 seconds >left. Because of the computer lag which I estimate to be about 1/3 second per >move, Crafty ran out of time first and there was not enough time for the 50 >moves rule to apply. > >Is this a common problem for many engines? At last report Crafty does not lose on time. How did the two programs communicate? Was this a game on a server? Was it played on one computer in a common interface? Was it auto232? I see no reason to claim a win on time unless the losers own clock says it's out of time. Time lag should not be blamed on the playing programs. Just my opinion. Jim
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