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Subject: Re: Computer Lag Problem

Author: James T. Walker

Date: 09:51:24 11/29/04

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On November 29, 2004 at 10:25:14, Norm Pollock wrote:

>I ran a game between Crafty 19.17 and Delfi 4.5 with time controls of
>40/6',20/3', 3'. The game went to 117 moves at which time Crafty lost due to
>time in a drawn ending. Crafty had more material btw. Delfi went into "panic
>mode" with 50 seconds left, but Crafty went ito "panic mode" with 20 seconds
>left. Because of the computer lag which I estimate to be about 1/3 second per
>move, Crafty ran out of time first and there was not enough time for the 50
>moves rule to apply.
>
>Is this a common problem for many engines?

At last report Crafty does not lose on time.  How did the two programs
communicate?  Was this a game on a server?  Was it played on one computer in a
common interface?  Was it auto232?  I see no reason to claim a win on time
unless the losers own clock says it's out of time.  Time lag should not be
blamed on the playing programs.
Just my opinion.
Jim



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