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Subject: Re: Computer Lag Problem

Author: Norm Pollock

Date: 10:38:44 11/29/04

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On November 29, 2004 at 12:51:24, James T. Walker wrote:

>On November 29, 2004 at 10:25:14, Norm Pollock wrote:
>
>>I ran a game between Crafty 19.17 and Delfi 4.5 with time controls of
>>40/6',20/3', 3'. The game went to 117 moves at which time Crafty lost due to
>>time in a drawn ending. Crafty had more material btw. Delfi went into "panic
>>mode" with 50 seconds left, but Crafty went ito "panic mode" with 20 seconds
>>left. Because of the computer lag which I estimate to be about 1/3 second per
>>move, Crafty ran out of time first and there was not enough time for the 50
>>moves rule to apply.
>>
>>Is this a common problem for many engines?
>
>At last report Crafty does not lose on time.  How did the two programs
>communicate?  Was this a game on a server?  Was it played on one computer in a
>common interface?  Was it auto232?  I see no reason to claim a win on time
>unless the losers own clock says it's out of time.  Time lag should not be
>blamed on the playing programs.
>Just my opinion.
>Jim

The game was played on one computer using the fritz8 gui. Crafty's clock said it
was out of time. Time lag was the problem because Crafty was trying to move as
fast as possible. Each move was consuming about 1/2 of a second, so Crafty ran
out of time before Delfi. The position was drawish.



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