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Subject: Re: Bitboards, pre-computing moves, and blocked squares?

Author: James Swafford

Date: 05:19:55 12/01/04

Go up one level in this thread


On December 01, 2004 at 01:20:17, Tony Werten wrote:

>On November 30, 2004 at 15:44:47, James Swafford wrote:
>
>>On November 30, 2004 at 14:59:04, Dan Honeycutt wrote:
>>
>>>On November 30, 2004 at 13:42:39, Dann Corbit wrote:
>>>
>>>>On November 30, 2004 at 13:25:08, James Swafford wrote:
>>>>
>>>>>On November 30, 2004 at 12:51:38, Andrew N. Hunt wrote:
>>>>>
>>>>>>Hi!
>>>>>>
>>>>>>I've recently implemented bitboards (standard and rotated) and have a question
>>>>>>about pre-computing moves which contain blocked squares. Let's say I have the
>>>>>>occupied rank:
>>>>>>
>>>>>>bQ, wN, _, wR, _, bP, bN, _
>>>>>>
>>>>>>and I want to find the valid moves for the white Rook. How do I handle modifying
>>>>>>its bitboard rank: 11010110 to remove the blocked squares and only store the
>>>>>>available squares: 01101100? (which I can then And with the white/black pieces
>>>>>>to find valid Rook moves)
>>>>>>
>>>>>>Maybe I'm missing something obvious... :-?
>>>>>
>>>>>You need to precompute a two dimension array
>>>>>Bitboard rank_moves[64][256].  The first index is the square
>>>>>the rook is on.  The second index is the state of the rank
>>>>>(in this case 11010110 base 2).
>>>>>
>>>>>You'll need a similar array for files and diagonals
>>>>>(one for the a1->h8 direction and one more for the h1->a8
>>>>>direction).
>>>>>
>>>>>Just build these arrays in your program initialization
>>>>>by doing some looping.
>>>>
>>>>You can get by with 128 entries instead of 256 in most cases, because a piece
>>>>never attacks or defends the square it is standing on.
>>>
>>>I use [64][128] by simply throwing away the h file.  I could use [64][64] by
>>>likewise throwing away the a file but it would cost me an extra add for my shift
>>>(ie I'd have to shift by 8*(rank-1) + 1 instead of 8*(rank-1)).  Getting rid of
>>>the square the piece is on could, I guess, get you to [64][32] but looks like it
>>>would also require some extra math.
>>
>>I don't think you could get to 32.  What if the square you're on
>>is in the A or H file?
>
>32
>
>Might be better to change the declaration to [33][64] for easier
>indexcalculation.

I don't see it.

I'f I'm on the A1, I could potentially travel (on this rank)
to B1->H1, depending on the occupancy of those squares.
The set of squares I can travel to doesn't depend on H1
(if we ignore captures of own pieces).

So, I care about the occupancy of B1->G1 = 6 squares =
2^6 states = 64.

Would you further explain how to reduce this to 32?

--
James


>
>Tony
>
>>
>>--
>>James
>>
>>
>>>
>>>Dan H.



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