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Subject: Re: Movei-Junior - the saga continues

Author: Vasik Rajlich

Date: 12:17:41 12/03/04

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On December 03, 2004 at 09:27:53, José Carlos wrote:

>On December 03, 2004 at 07:26:24, Vasik Rajlich wrote:
>
>>On December 02, 2004 at 14:51:04, José Carlos wrote:
>>
>>>
>>>>What is the definition of closed files?
>>>>By movei's definition closed files are files that are not open and
>>>>open files are files when there is no friendly pawn that prevent the rook to
>>>>go forward(there may be pieces or pawns of the opponent that prevent it to go
>>>>forward but if you remove all pieces except friendly pawns the rook can go to
>>>>the 8th rank).
>>>>
>>>>By movei's definition the b file is an open file because there are no friendly
>>>>pawns in that file.
>>>>
>>>>Movei has a bonus of 0.1 pawns for rook on open file and panelty of 0.1 for
>>>>closed file and I am not sure if that bonus and panelty is productive.
>>>>
>>>>It was productive in the positions that I tested at the time that I implemented
>>>>it but I did not play enough games and it is possible that the positions were
>>>>misleading and in different positions I could get different results.
>>>>
>>>>Uri
>>>
>>>  If there is an enemy pawn in an open line, and it's defended by another pawn,
>>>that's not likely to be a useful place for a rook.
>>>  The definition to open line is a line without any pawn.
>>>  A closed line is a line with a friendly pawn.
>>>  A semi-open line is a line with no friendly pawn but opponent's pawn.
>>>  Those three should have IMO different bonus/malus.
>>>  It is also important to check if a rook in a line can eventually move into
>>>enemy's position. For example, in the following position:
>>>[D]r2qkbnr/p1pppppp/1b6/8/8/8/P1PPPPPP/1RBQKBNR w Kkq - 0 1
>>>  The rook is not very useful in b1. Same for this position:
>>>[D]r2qkbnr/p1bppppp/2b5/2p5/8/8/P1PPPPPP/1RBQKBNR w Kkq - 0 1
>>>
>>>  José C.
>>
>>Just one thing to add here: these positions are pretty much the worst-case
>>scenarios for a totally open file, and they're nowhere near as bad as some of
>>the bad half-open-file cases (as for example from Movei-Junior). If you're going
>>to give automatic bonuses, it seems that the bonus for a completely open file
>>should be quite a bit higher than for a half-open file.
>>
>>Vas
>
>  The good thing for checking this kind of "false" open lines and give them a
>small penalty compared to "true" open lines, is that the program has something
>to do, some "plan". For example, in the first position above the program will
>tend to disturb the bishop with the a or c pawn. In the second, the program will
>try to exchange one of the bishops to get a square to move the rook to. The
>penalty must be very small, of course. These plans make sense if there's nothing
>important to do first.
>
>  José C.

True - that's the beauty of search.

Vas



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