Author: Uri Blass
Date: 23:37:33 12/04/04
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On December 04, 2004 at 23:53:55, Les Fernandez wrote: >On December 04, 2004 at 11:27:15, Uri Blass wrote: > >>On December 04, 2004 at 11:09:09, Anthony Cozzie wrote: >> >>>On December 04, 2004 at 10:45:04, Uri Blass wrote: >>> >>>>On December 04, 2004 at 09:37:19, Anthony Cozzie wrote: >>>> >>>>>To be completely honest, I only tried about 7 or 8 random ones. But some of >>>>>them are mate-in-1 (!), and none of them took longer than 1 second. The average >>>>>depth was 4 ply or so. >>>>> >>>>>anthony >>>> >>>>I think that the poster asked about the time that you needed to find the mate >>>>and not about the time that zappa needed. >>>> >>>>Uri >>> >>>Please read subject of post: "how long does it take _your program_ ..." >>> >>>anthony >> >>This was the question of Dan Corbit but Les asked a different question if I >>undertood him correctly: >> >>"Out of curiousity just exactly how long did it take you to solve all of them?" >> >>I understand you as different than your program. >> >>Uri > >Hi Uri, > >Well both answers would be interesting. At the moment I would certainly be >interested in seeing how long it takes todays engines to solve that entire set. >The fact that no one appears to have posted back to Dann makes me think this set >is taking people some take time to solve. If anyone is currently working on the >entire set perhaps you can post here just to see who is working on them. > > >Thanks, > >Les > >BTW Uri how is your progams going?? Just curious! Unfortunately I still did not implement tool to solve epd file and I do not like to solve every position manually or let it search for fixed time that mean not stopping after finding mate and wait passively for the next position. Movei is also not a mate solver and a lot of extensions are disabled when one side has a big advantage and it does not help to solve the positions fast. It may be possible by changing parameters to solve it faster but I think that it is better if first I develop some tool to analyze epd files. Uri
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