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Subject: Re: My solution

Author: KarinsDad

Date: 12:03:20 01/18/99

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On January 18, 1999 at 14:54:59, John Coffey wrote:

>On January 18, 1999 at 13:32:50, KarinsDad wrote:
>
>>Although I agree that any of the methods you describe above will force a
>>computer to play weaker moves, I do not think that simplistic approaches such as
>>these will enable a program to play human-like 1200 level chess.
>>
>
>Nor is it necessary to get a computer to play exactly like people.

Necessary? Probably not. But it may be one step closer to enjoyable (i.e. more
like tournament chess, at least for me).

>if you
>had a group of 12000 players, chances are they would all play differently
>and have different flaws in their game.

True, but even a bell curve on typical mistakes may be helpful where the program
is able to "replicate" 90% of the typical mistakes at a given level. It's a pain
when you play a weaker setting and it goes from a 2 move hang of a piece to an 8
move obscure mate both within the same game.

>
>What is ideal is to have a fixed standard by which the player can judge himself.
>If he can learn to beat that fixed standard then he can try raise his sights
>to the next level.

Agreed.

>
>john coffey

KarinsDad :)



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