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Subject: Re: Is there an interface to support blunder check of pgn file?

Author: Frank Quisinsky

Date: 04:55:34 12/12/04

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On December 12, 2004 at 01:20:29, Uri Blass wrote:

>I want to do blunder check for games of movei not in a single game every time
>but in a pgn file by another program.
>
>The question is if there is some tool commercial or not commercial to support
>doing it automatically
>
>Uri

Hi Uri,

do you try the blunder check option in Arena?

Example:
You play an engine-engine tourney with 8 engines.
Each engine vs. each engine 8 games.

You can find after the toureny for each of the 8 engines a epd database with all
blunders of each engine during the tournament.

This is just great and helps a lot.
You can look in the database and you can create for each engine an own blunder
database. With a newer version of the engine you can analyze the blunders. This
is an older idea I have and Martin made a perfect support in Arena. I like this
option very much and used it often if I test an engine ... mean if I have time
for it.

Try it!
For engine programmers and testers the best option I know because it's easy to
analyse the blunders and each programmer can build from here own engine very
easy an blunder check database with engine-engine games.

Best
Frank



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