Author: Frank Quisinsky
Date: 04:55:34 12/12/04
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On December 12, 2004 at 01:20:29, Uri Blass wrote: >I want to do blunder check for games of movei not in a single game every time >but in a pgn file by another program. > >The question is if there is some tool commercial or not commercial to support >doing it automatically > >Uri Hi Uri, do you try the blunder check option in Arena? Example: You play an engine-engine tourney with 8 engines. Each engine vs. each engine 8 games. You can find after the toureny for each of the 8 engines a epd database with all blunders of each engine during the tournament. This is just great and helps a lot. You can look in the database and you can create for each engine an own blunder database. With a newer version of the engine you can analyze the blunders. This is an older idea I have and Martin made a perfect support in Arena. I like this option very much and used it often if I test an engine ... mean if I have time for it. Try it! For engine programmers and testers the best option I know because it's easy to analyse the blunders and each programmer can build from here own engine very easy an blunder check database with engine-engine games. Best Frank
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