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Subject: Re: Is there an interface to support blunder check of pgn file?

Author: Peter Berger

Date: 06:33:03 12/13/04

Go up one level in this thread


On December 12, 2004 at 01:20:29, Uri Blass wrote:

>I want to do blunder check for games of movei not in a single game every time
>but in a pgn file by another program.
>
>The question is if there is some tool commercial or not commercial to support
>doing it automatically
>
>Uri

Yace can do that too ( below little extract from README):

Annotationg games
-----------------

Note, that the command is in somewhat prelimary state

current syntax
annotate games.pgn annotated.pgn gameno side seconds fhmn lhmn margin

A game from games.pgn will be annotated. Some comments (scores,
depth, variations) will be written in annotated.pgn. If annotated.pgn
already exists, the PGN will be appended. gameno is the number of the game
in games.pgn (if there is only one game, use 1). Seconds is the time to
analyze each move. fhmn and lhmn are the first/last *half* move numbers
to analyze. if smaller 0, the start/end of the game will be meant. side is
either w, b or a (for white, black, all). Margin is a score margin.  When
the score of the Yace suggested move is better than this margin, a
variation will be written in the game. It can be set to 0 or < 0, which
means any alternative will be shown.

example:

annotate match.pgn matchann.pgn 1 10 a -1 -1 0

In this example, the last four parameters would actually not be
needed, because they are the defaults.

If you want to annotate more than one game (say over night), you could
write an input file, ann.inp like:

annotate games.pgn gamesa.pgn 2 100 w 20 80 5
annotate games.pgn gamesa.pgn 5 100 w 20 80 5
annotate games.pgn gamesa.pgn 7 100 w 20 80 5

to annotate games 2 5 and 7. At the Yace prompt, you would type

inp ann.inp

At the moment all scores shown in the annotated pgns will be from
the view of the moving side. In later versions, this can be changed.



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