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Subject: Re: CCT7 Time Control - Need an answer

Author: Jon Dart

Date: 06:51:15 12/13/04

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I prefer longer time controls generally. But personally, if there's a tradeoff,
I'd rather have a shorter basic time control and longer increment. The reason is
that if the game does go into a long endgame (but not into tablebases), with
both engines low on time, you're going to be playing it at blitz speed, which
gives you a decision all right, but not necessarily good play. Maybe in this
case we could compromise and do 50+5? Although I still like 45 10 better.

--Jon

On December 13, 2004 at 09:06:08, Peter Skinner wrote:

>Hello everyone,
>
>There has been much disussion here and via email regarding the time control
>decided on.
>
>In the 50 or so emails I recieved over night, I would say about 60% of the
>people would like to see the time control changed to 60 + 5 which would push the
>rounds to about 2.5 hours making the first day about 12.5 hours long not
>including small gaps for pairings.
>
>At the current schedule that I have set out this is what each day (is hopefully)
>would be:
>
>Saturday:
>
>5 rounds x 2 hours = 10 hours + 5 x 15 mins (for pairing) = 11.25 hours.
>
>Sunday:
>
>4 round x 2 hours = 8 hours + 4 x 15 mins (for pairing) = 9.25 hours.
>
>With changing the time control to 60 + 5 we get:
>
>Saturday:
>
>5 rounds x 2.5 hours = 12.5 hours + 1.25 hours for pairing = 13.75 hours
>
>Sunday:
>
>4 rounds x 2.5 hours = 10 hours + 1.25 hours for pairing = 11.25 hours.
>
>With people joining before the tournament you are looking to be online for more
>than 14 hours the first day, which makes for a very long day.
>
>I will leave it up to the people here. It is afterall your tournament and the
>_majority_ will rule.
>
>Please let's decide now, rather than have people maybe not attend due to it, or
>complain on game day about games being more "blitz" than usual.
>
>Peter



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