Author: Jon Dart
Date: 06:51:15 12/13/04
Go up one level in this thread
I prefer longer time controls generally. But personally, if there's a tradeoff, I'd rather have a shorter basic time control and longer increment. The reason is that if the game does go into a long endgame (but not into tablebases), with both engines low on time, you're going to be playing it at blitz speed, which gives you a decision all right, but not necessarily good play. Maybe in this case we could compromise and do 50+5? Although I still like 45 10 better. --Jon On December 13, 2004 at 09:06:08, Peter Skinner wrote: >Hello everyone, > >There has been much disussion here and via email regarding the time control >decided on. > >In the 50 or so emails I recieved over night, I would say about 60% of the >people would like to see the time control changed to 60 + 5 which would push the >rounds to about 2.5 hours making the first day about 12.5 hours long not >including small gaps for pairings. > >At the current schedule that I have set out this is what each day (is hopefully) >would be: > >Saturday: > >5 rounds x 2 hours = 10 hours + 5 x 15 mins (for pairing) = 11.25 hours. > >Sunday: > >4 round x 2 hours = 8 hours + 4 x 15 mins (for pairing) = 9.25 hours. > >With changing the time control to 60 + 5 we get: > >Saturday: > >5 rounds x 2.5 hours = 12.5 hours + 1.25 hours for pairing = 13.75 hours > >Sunday: > >4 rounds x 2.5 hours = 10 hours + 1.25 hours for pairing = 11.25 hours. > >With people joining before the tournament you are looking to be online for more >than 14 hours the first day, which makes for a very long day. > >I will leave it up to the people here. It is afterall your tournament and the >_majority_ will rule. > >Please let's decide now, rather than have people maybe not attend due to it, or >complain on game day about games being more "blitz" than usual. > >Peter
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