Author: Christophe Drieu
Date: 08:20:16 12/13/04
Go up one level in this thread
On December 13, 2004 at 05:53:20, Chuck wrote:
>UCI interfaces:any suggestions which is best for debugging/testing of new
>engines? I don't have any experience working with the UCI interface, but I have
>used the Winboard interface before.
Hi,
With ChessPartner you can use as many debugging windows as you want. For this,
just create a text file with the same name as your engine, but with .cpeini
extension in the same directory as your engine. (I call my engine trex, so i
have a trex.exe and a trex.cpeini files). In the .cpeini file, add 2 lines like
that:
[Engine]
EngineInfoTabs=window1|window2|window3
ChessPartner will create 3 debugging Windows named: window1, window2 and window3
when you will run your engine.
To send something in a window from your uci engine, just use (in C):
printf("info string window1:Something to write in debug window1\n");
printf("info string window2:Something to write in about window2\n");
To clear debug window2, send:
printf("info string window2:\x1b[2J\n");
Regards
You can download ChessPartner at http://www.lokasoft.nl
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