Author: Francesco Di Tolla
Date: 05:30:13 12/14/04
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>I don't think that is a good idea: when an engine is pondering, but does not get >any CPU time, it will still think that it has been searching for the whole time. >If e.g. after a ponder hit, an engine substracts the time used during the >opponent's turn from its move time, it may move instantaneously (or very fast), >assuming that it has been searching for a decent time interval, although >effectively it has not. That should obviously severely impair the performance... this would be a cheap way to decide for a move. One should rather check the depth. How can you prevent silly horizont effects if you simply check the wall clock?
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