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Subject: Re: Is there a way?

Author: Francesco Di Tolla

Date: 05:30:13 12/14/04

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>I don't think that is a good idea: when an engine is pondering, but does not get
>any CPU time, it will still think that it has been searching for the whole time.
>If e.g. after a ponder hit, an engine substracts the time used during the
>opponent's turn from its move time, it may move instantaneously (or very fast),
>assuming that it has been searching for a decent time interval, although
>effectively it has not. That should obviously severely impair the performance...

this would be a cheap way to decide for a move. One should rather check the
depth.

How can you prevent silly horizont effects if you simply check the wall clock?



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