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Subject: Re: Question regarding perft

Author: E. Nielsen

Date: 03:07:37 12/17/04

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Thank you for a good suggestion, which I'll considder for my version 2... ;-)

The thing is: we are working on our first version of our move generator, so we
need to it to work 100% correctly first.

But thanks again anyway.


On December 14, 2004 at 19:52:46, Scott Gasch wrote:

>This is pretty much the same thing Peter said... but when I rewrote my move
>generator I introduced a few bugs that screwed up the perft counts.  The way I
>tracked them down was to put in some extra trace statements that dumped the FEN
>of every position and each move it generated.  Then simply ran the old move
>generator, saved the log, ran the new one, saved the log, and diffed them.
>
>Once you know the board position where you are missing a move or two it's easy
>to figure out the problem.
>
>Good luck,
>Scott



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