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Subject: Cheating detection

Author: Andrei P

Date: 12:34:30 12/17/04


One way to check games for computer-assistance is to run them through engine and
see what % of moves played were predicted by the engine. My question is how to
simplify this process.

I could see making an epd test with each move as a separate test entry. But this
seem too labor intensive. Is there a simpler way? If one wants to analyze many
games in this sort of way an easy strategy is needed.

On a related note, what % of moves from GM games are reproduced by fritz or
other engine? which engine is the best at that?
Thank you,
Andrei



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