Author: Roger Brown
Date: 05:37:43 12/19/04
Go up one level in this thread
On December 19, 2004 at 08:30:45, Dan Honeycutt wrote: >Hi Olivier: > >If the GUI allows the engine to overstep with tournament time controls my >opinion is that is a bug in the GUI. The GUI should be the TD's right hand man >and should enforce whatever time controls the TD has set. Hello Dan, Simple and elegantly put. > >For the engine that uses too much time it could be a bug or, more likely, it's >just poor time management. However, it could be a feature - the engine found >itself in a difficult game and spent too much time to make the control. If an >engine suddenly sees a big drop in the score I don't fault it for spending a lot >of time even at the risk of overstepping. If it can't find a way to better the >drop in score it's probably going to lose anyway. There are engines that have a mode like this I imagine. However it then becomes the job of the gui to say "That is it, you lose." Later.
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