Author: James T. Walker
Date: 08:25:45 12/19/04
Go up one level in this thread
On December 19, 2004 at 05:30:19, Kurt Utzinger wrote: >On December 19, 2004 at 05:23:56, Olivier Deville wrote: > >>A certain engine has a time management bug when playing games at the time >>control of x moves in y minutes, and will therefore lose every game on time on >>most GUIs. >> >>However, when using a certain GUI, the engine miraculously manages to survive by >>playing several moves in less than one second. >> >>By studying the relevant logfiles and debug files, you learn that the GUI lets >>the engine use more time than allowed by the game schedule. >> >>Two ways regarding this strange problem : >> >>- You can call it a bug of the GUI. The engine should not be allowed to use more >>time than its opponent, and should lose on time. >> >>- You can call it a feature. The GUI fixes the bug and people can therefore use >>the engine, even if it is buggy. >> >>What is your opinion ? >> >>Olivier > > > Hi Olivier > To look at this problem is for me only > a matter of opinion though I tend to > say it's rather a bug -:) > Kurt > Kurt Seems like the engine has a bug for sure. Seems like the GUI wants to play God. This is a nice "feature" if it can be turned off. If not, it's a bug. Bottom line. The operator should have a choice about this. Just my 2 cents. Jim
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