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Subject: Re: Fruit X searches deeper than Shredder 7.04! :-)))

Author: Joachim Rang

Date: 02:27:36 12/21/04

Go up one level in this thread


On December 21, 2004 at 05:11:13, Uri Blass wrote:

>On December 21, 2004 at 03:53:49, Joachim Rang wrote:
>
>>On December 20, 2004 at 16:32:24, Jouni Uski wrote:
>>
>>>Shredder 8 reaches quite stunning averaga search dept. E.g. with only 15
>>>second/move average with Pentium 2400 and 128MB hash it averages 15,2 ply! For
>>>comparison Fritz Bilbao and Gandalf 6 reach both same 12,7 ply. No wonder
>>>Shredder beats them 13 - 7 and 14 - 6. Of course 2,5 ply is a lot difference!
>>>Is there any amateur or pro engine, which can equal Shredder in depth - Junior's
>>>half plys can be forgotten.
>>>
>>>Jouni
>>
>>Here is a 1-minute search on my Athlon XP@1540 MHz, with Shredder 7.04 default
>>and Fruit X with aggressive delta, futility and history pruning. Both engines
>>were analysing together under Arena. Compare the depth!
>
>I am surprised to read that fruit2 has history pruning.
>I understood that Fabien does not plan to implement history based pruning and
>here is the source of my misunderstanding:
>
>
>The reason is the following link:
>http://f11.parsimony.net/forum16635/messages/68164.htm
>
>Fabien claimed in that link:
>
>"Forward pruning in the main search is a separate topic that I don't intend to
>address now. If I ever do, I expect it will require years of work (same for a
>proper move ordering)."
>
>Note that I consider history based pruning as forward pruning in the main
>search.
>
>It did not take me years to implement it and I was surprised that Fabien claimed
>that it will require years of work and maybe there is a misunderstanding about
>the meaning of forward pruning.
>
>Uri


Well, most probably history pruning will not be included in Fruit 2.0 (which I
regret) since we could not test it thoroughly. Fabien introduced it in a
dev-version in November without any ambitions, but it seems promising, but in
fact it needs time to tune and test. Btw, how did you tune it or make sure it is
beneficial? One needs longer time controls so it is a lot of work.

Fruit 2.0 will have futility and delta pruning but (most probably) not enabled
by default (which I regret too) ;-).

regards Joachim



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