Author: Uri Blass
Date: 11:23:23 12/21/04
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On December 21, 2004 at 14:09:28, Dann Corbit wrote: >On December 21, 2004 at 02:28:08, Jeremiah Penery wrote: > >>On December 20, 2004 at 21:22:56, Dann Corbit wrote: >> >>>Here is Beowulf, with material only eval: >> >>The opening position is not a very good example of a typical game position. >>It's much easier to get high depth there (with material-only evaluation), >>because you can immediately prune anything that doesn't win material, thus >>creating a very small search tree. Pick a tactical middlegame position and I >>doubt you'll get half that depth in the same amount of time. >======================================================================== >Actually, Beowulf does dissapointingly well with no brains at all in his >evaluation (this pass is wood counting only): it gets only depth 10-11 and not depth 19 in a few seconds. Shredder7.04 also can get similiar depth at the same time and I guess that shredder8 can get bigger depth. Uri
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