Author: chandler yergin
Date: 14:57:24 12/28/04
Go up one level in this thread
On December 27, 2004 at 13:39:21, Uri Blass wrote: >On December 27, 2004 at 12:17:24, Anthony Cozzie wrote: > >>On December 27, 2004 at 12:00:13, Laurens Winkelhagen wrote: >> >>>On December 27, 2004 at 01:24:26, Kurt Utzinger wrote: >>> >>>>On December 26, 2004 at 23:06:19, Dan Ellwein wrote: >>>> >>>>>here's the game... >>>>> >>>>>P3/850 >>>>> >>>>>Fischer Time: 10/10 >>>>> >>>>>[Event ""] >>>>>[Site ""] >>>>>[Date "2004.12.26"] >>>>>[Round ""] >>>>>[White "Chessmaster 10th Ed."] >>>>>[Black "offset.a5.5"] >>>>>[TimeControl "600+10"] >>>>>[Result "0-1"] >>>>>[ECO "oft "] >>>>> >>>>>1.c4 g6 2.d4 Bg7 3.Nc3 d6 4.Nf3 Nc6 5.e3 Nf6 6.d5 Ne5 7.Nxe5 dxe5 8.e4 c6 9.Be2 >>>>>O-O 10.O-O cxd5 11.cxd5 e6 12.Bg5 h6 13.Bh4 g5 >>>>>14.Bg3 >>>>> >>>>>[d]r1bq1rk1/pp3pb1/4pn1p/3Pp1p1/4P3/2N3B1/PP2BPPP/R2Q1RK1 b - - 0 14 >>>>> >>>>>14. ...Nxe4!? >>>> >>>> Hi Dan >>>> A very interesting positional sacrifice to get a strong >>>> pawn center. I however doubt that you will find another >>>> engine to play this move without changing some internal >>>> settings. >>>> Kurt [http://www.utzingerk.com] >>> >>>On December 27, 2004 at 01:24:26, Kurt Utzinger wrote: >>> >>>>On December 26, 2004 at 23:06:19, Dan Ellwein wrote: >>>> >>>>>here's the game... >>>>> >>>>>P3/850 >>>>> >>>>>Fischer Time: 10/10 >>>>> >>>>>[Event ""] >>>>>[Site ""] >>>>>[Date "2004.12.26"] >>>>>[Round ""] >>>>>[White "Chessmaster 10th Ed."] >>>>>[Black "offset.a5.5"] >>>>>[TimeControl "600+10"] >>>>>[Result "0-1"] >>>>>[ECO "oft "] >>>>> >>>>>1.c4 g6 2.d4 Bg7 3.Nc3 d6 4.Nf3 Nc6 5.e3 Nf6 6.d5 Ne5 7.Nxe5 dxe5 8.e4 c6 9.Be2 >>>>>O-O 10.O-O cxd5 11.cxd5 e6 12.Bg5 h6 13.Bh4 g5 >>>>>14.Bg3 >>>>> >>>>>[d]r1bq1rk1/pp3pb1/4pn1p/3Pp1p1/4P3/2N3B1/PP2BPPP/R2Q1RK1 b - - 0 14 >>>>> >>>>>14. ...Nxe4!? >>>> >>>> Hi Dan >>>> A very interesting positional sacrifice to get a strong >>>> pawn center. I however doubt that you will find another >>>> engine to play this move without changing some internal >>>> settings. >>>> Kurt [http://www.utzingerk.com] Nonsense! For those that have Chessbase Newer Engines, Shredder, Hiarchs etc.. Create Multiple Lines! It DOES find it! It also evaluates each Line, and rates them higher than the first PV! "locking" your engine to ONE PV is ludicrous! I've said it before, and say it again.. "Locking" the Engine to ONE Line is D-U-M-B! >>> >>> >>>Interesting;-) >>> >>>My own engine JanWillem, certainly not at the level of chessmaster, finds this >>>move immediately. But now with Kurts story above I am interested to know if this >>>is indeed the best move. Is it an Indication that JanWillem overvalues passed >>>pawns / pawncenters? JanWillem thinks it's drawish. >>> >>>9605 >first : setboard r1bq1rk1/pp3pb1/4pn1p/3Pp1p1/4P3/2N3B1/PP2BPPP/R2Q1RK1 b >>>- - 0 1 >>>9646 <first : Unknown Command: post >>>9646 <first : >>>9647 <first : pong 2 >>>15141 >first : time 900000 >>>otim 900000 >>>15141 >first : go >>>15181 <first : Book moves: 0 >>>15207 <first : 0 -59 5 155 e6d5 >>>15210 <first : 1 -59 6 2292 e6d5 e4d5 >>>15234 <first : 2 -59 8 8886 f6e4 e4d5 f8e8 >>>15351 <first : 3 -30 20 46653 f6e4 c3e4 e6d5 e4c5 >>>15546 <first : 4 -28 39 115095 f6e4 c3e4 e6d5 e4c5 g7f6 >>>16007 <first : 5 -16 85 253635 f6e4 c3e4 e6d5 e4c5 b7b6 h2g3 e6d5 >>>17281 <first : 6 -35 213 670086 f6e4 c3e4 e6d5 e4c5 e5e4 h2g3 g8f7 e2f3 >>>20193 <first : 7 -4 504 1732933 f6e4 c3e4 e6d5 e4c3 e5e4 f2g3 g8f7 e2c4 f7e8 >>>27970 <first : 8 -11 1282 4567618 f6e4 c3e4 e6d5 e4c5 e5e4 d1c2 f8f7 e2f3 g8f7 >>>e2f3 >>>48956 <first : 9 -4 3380 11986700 f6e4 c3e4 e6d5 e4c5 e5e4 d1c2 g8f7 e2c4 g8f7 >>>b2b4 c5d3 d1b3 >>>148816 <first : 10 3 13366 44648725 f6e4 d5e6 d8d1 e6f7 f8f7 h2g3 g8f7 g3e5 g8f8 >>>e2c4 f8e8 e6f7 f7f8 >>>234641 <first : 11 3 21949 74547567 f6e4 c3e4 e6d5 e4c5 e5e4 d1d2 b7b6 c5a6 g8f8 >>>g8f8 c3e4 g7e5 f7e8 e2h5 >>>234642 <first : move f6e4 >>> >>> >>>Kind Regards, Laurens. >> >>Not really; it is an indication that you undervalue pieces. See Crafty's bad >>trade code. >> >>anthony > >No bad trade code is used by movei. > >For values of pieces see the magic numbers of movei. > >If you think that you know better numbers you are invited to change them by >writing different number in the changes files and test your changes. > >pawn_square_table 990 1000 1000 1000 1000 1000 1000 990 140 140 140 140 140 140 >140 140 125 125 125 125 125 125 125 125 110 110 110 115 115 110 110 110 100 102 >105 110 110 105 102 100 100 101 102 95 95 102 101 100 101 100 100 80 80 100 >100 101 0 0 0 0 0 0 0 0knight_square_table 210 300 340 340 340 > 340 300 210 300 340 350 350 350 350 340 300 330 350 355 355 355 >355 350 330 330 350 355 360 360 355 350 330 330 350 355 360 360 >355 350 330 340 350 355 355 355 355 350 340 320 340 350 350 350 >350 340 320 220 320 340 340 340 340 320 220 bishop_square_table 350 >350 350 350 350 350 350 350 300 360 360 360 360 360 360 300 360 >360 365 365 365 365 360 360 350 360 365 370 370 365 360 350 350 >360 365 370 370 365 360 350 350 360 360 360 360 360 360 350 350 >360 360 360 360 360 360 350 340 340 340 350 350 340 340 340 >rook_square_table 530 530 530 530 530 530 530 530 540 540 540 540 >540 540 540 540 530 530 530 530 530 530 530 530 530 530 530 530 >530 530 530 530 530 530 530 530 530 530 530 530 530 530 530 530 >530 530 530 530 530 530 530 530 530 530 530 530 530 530 540 540 >540 540 530 530 queen_square_table 990 1000 1000 1000 1000 1000 1000 >990 990 1000 1000 1000 1000 1000 1000 990 1010 1000 1000 1000 1000 >1000 1000 1010 1000 1000 1000 1000 1000 1000 1000 1000 1000 1000 1000 > 1000 1000 1000 1000 1000 1000 1000 1000 1000 1000 1000 1000 1000 990 > 1000 1000 1000 1000 1000 1000 990 990 1000 1000 1000 1000 1000 1000 > 990 > >Uri
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