Author: Evgenii Manev
Date: 15:38:04 12/28/04
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hi Uri I must admit that I can't "define well" 'human-like' style:-) Only thing that I can do is to bring up the question and to share my opinion that makes no pretence to be comprehensive at all. Peter is right - time usage is one of the things that can made this 'human-like' style. Very often the engines still overlook critical positions and 'think' longer when it is too late. And about useless king moves - Peter:-) - on my PC some engines still make useless kings moves and believe me - that is annoying and not 'human-like':-) Regards Geno
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