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Subject: Arena time problem when connected to an ICS?

Author: Eric Oldre

Date: 17:33:02 01/05/05


I've been having my engine (Latista) play in FICS for awhile. I've noticed that
it's been getting some losses on time. After examining the log files from both
my engine and the ICS protocol log in Arena 1.1 I think I may have found the
culprit.

When playing a game with level 0 8 10 my engine had a situation where it
recieved a command from arena

time 1735

my engine thought for 8.4 seconds and responded with a move.

move g1b6

which happened to be checkmate. Too bad though, the game was already over. I
looked at the ICS log and saw the following. (playing under the account
Murderhole)


fics%
d2d1=Q
 d2d1=Q
<12> -------- -------- P--k---- -K----p- -------- -----P-p -------N ---q--b- W
-1 0 0 0 0 0 161 PaulvanDyk Murderhole -1 8 10 5 14 32 10 89 P/d2-d1=Q (0:11)
d1=Q 1 1 68
fics%
<12> -------- -------- P--k---- -K----p- ------N- -----P-p -------- ---q--b- B
-1 0 0 0 0 1 161 PaulvanDyk Murderhole 1 8 10 5 14 41 10 89 N/h2-g4 (0:01) Ng4 1
1 95
fics%
Sqreater(50): Yeah, laserdisk in the 80s.
fics%
--> hotjazz(SR) greets  >> **** >> abullfrog << **** <<
fics%
Sqreater(50): didn't last long.
fics%
FSA(50): there were big silver disks in the seventies...
fics%
d1-b3
 d1-b3
<12> -------- -------- P--k---- -K----p- ------N- -q---P-p -------- ------b- W
-1 0 0 0 0 2 161 PaulvanDyk Murderhole -1 8 10 5 14 41 8 90 Q/d1-b3 (0:11) Qb3+
1 1 68
fics%
FSA(50): silvery...
fics%
FSA(50): with movies...
fics%
<12> -------- -------- P--k---- K-----p- ------N- -q---P-p -------- ------b- B
-1 0 0 0 0 3 161 PaulvanDyk Murderhole 1 8 10 5 14 44 8 90 K/b5-a5 (0:07) Ka5 1
1 89
fics%
rgschneider(50): if I recall the first star trek movie was on laserdisk
fics%
<12> -------- -------- P--k---- K-----p- ------N- -q---P-p -------- ------b- B
-1 0 0 0 0 3 161 PaulvanDyk Murderhole 1 8 10 5 14 44 0 90 K/b5-a5 (0:07) Ka5 1
1 0
fics%
{Game 161 (PaulvanDyk vs. Murderhole) Murderhole forfeits on time} 1-0
gameend
{Game 161 (PaulvanDyk vs. Murderhole) Murderhole forfeits on time} 1-0gameend
gameend2
gameend2



If I'm reading that right it shows that before my last move I actually only had
8 seconds left on my clock, but Arena gave an incorrect time command.

here is a section from the Latista log file.
the columns are:
TYPE	centiseconds from program start		information



INPUT	3470601	time 1735
INPUT	3470601	otim 5400
INPUT	3470601	usermove b5a5
CURRFEN	3470604	8/8/P2k4/K5p1/6N1/1q3P1p/8/6b1 b - - 0 89
LEGALMOVES	3470604	g1a7, g1b6, g1c5, g1d4, g1e3, g1f2, g1h2, b3b8, b3g8, b3b7,
b3f7, b3b6, b3e6, b3b5, b3d5, b3a4, b3b4, b3c4, b3a3, b3c3, b3d3, b3e3, b3f3,
b3a2, b3b2, b3c2, b3b1, b3d1, d6c7, d6d7, d6e7, d6c6, d6e6, d6c5, d6d5, d6e5,
h3h2,
TIME	3470604	timeremaining=17335
TIME	3470604	est_moves_left=30
TIME	3470604	timetospendthinking=10577
OUTPUT	3470621	3	32766	17	68632	g1b6
OUTPUT	3470621	4	32766	17	68733	g1b6
OUTPUT	3470621	5	32766	17	68837	g1b6
OUTPUT	3470621	6	32766	17	68984	g1b6
OUTPUT	3470621	7	32766	17	69160	g1b6
OUTPUT	3470654	8	32766	50	233050	g1b6
OUTPUT	3471243	9	32766	639	2710619	g1b6
INPUT	3471450	?
COUNTSEARCH	3471453	time searching		8.485
COUNTSEARCH	3471453	moves made		4651579
COUNTSEARCH	3471453	moves/sec		548212.021
COUNTSEARCH	3471453	evals			2157555
COUNTSEARCH	3471453	evalpawns		57
COUNTSEARCH	3471453	qnodes			2157695
COUNTSEARCH	3471453	nodes			3567044
COUNTSEARCH	3471453		transrate		0.169
COUNTSEARCH	3471453		evalrate		0.604
COUNTSEARCH	3471453		nullrate		0.002
COUNTSEARCH	3471453		alpharate		0.038
COUNTSEARCH	3471453		betarate		0.187
COUNTSEARCH	3471453		beta1strate		0.920
COUNTSEARCH	3471453		pvrate			0.000
OUTPUT	3471453	move g1b6
OUTPUT	3471453	0-1 {Black Mates}

I hope that is easy enough to understand.

So my questions are

1) Does it look like I'm reading this right? Did arena really give the wrong
time command?
2) what other GUIs (if any) support having my engine play on ICS? I think there
is a way with winboard, but i don't know how.
3) has anyone else experienced this problem? I looked back a ways on the forum
and didn't find it mentioned.


Thanks,
Eric



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