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Subject: Re: Fruit 2 and endgame play

Author: chandler yergin

Date: 18:54:09 01/12/05

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On January 12, 2005 at 21:15:00, Dann Corbit wrote:

>On January 12, 2005 at 20:48:59, chandler yergin wrote:
>
>>On January 12, 2005 at 20:09:57, Uri Blass wrote:
>>
>>>On January 12, 2005 at 19:51:12, chandler yergin wrote:
>>>
>>>>On January 12, 2005 at 17:39:55, Uri Blass wrote:
>>>>
>>>>>On January 12, 2005 at 13:31:16, chandler yergin wrote:
>>>>>
>>>>>>On January 12, 2005 at 10:54:26, Anthony Cozzie wrote:
>>>>>>
>>>>>>>On January 12, 2005 at 02:33:38, Jouni Uski wrote:
>>>>>>>
>>>>>>>>In my (private) endgame testsuite Fruit scored better than some programs
>>>>>>>>with tablebase support (e.g. Junior8 and Crafty).
>>>>>>
>>>>>>
>>>>>>>Quite stunning - it seems,
>>>>>>>>that excellent search depth compensates TBs!
>>>>>>
>>>>>> Your opinion.. Provide evidence!
>>>>>>
>>>>>> And my suite has some 5/6 piece
>>>>>>>>positions were TB access is definitely advantage.
>>>>>>>>
>>>>>>>>Jouni
>>>>>>>
>>>>>>>IMO the 5-piece tablebases are just not that interesting and really not worth
>>>>>>>that much in terms of elo.
>>>>>>
>>>>>>What are the Current ELO Ratings for Top Programs, including yours?
>>>>>>
>>>>>>THey represents exact play, and all positions possible are immediatly shown.
>>>>>>What more can you expect?
>>>>>>
>>>>>>
>>>>>>> A little endgame knowledge can cover most of the
>>>>>>>positions and be a lot faster too.
>>>>>>
>>>>>>Absolute NONSENSE!
>>>>>
>>>>>Not nonsense.
>>>>>
>>>>>In most of the position of 5 pieces or less than it computers can find the right
>>>>>move with no tablebases.
>>>>>
>>>>>Uri
>>>>
>>>>IN HOW MUCH TIME URI?
>>>
>>>In most of the positions they have no problem to find the right move at
>>>tournament time control.
>>
>>Why Wait?
>>Know IMMEDIATELY The EXACT MOVES to MATE OR DRAW!
>>That, is what EGTB'S are for..
>>To say an engine can find it... under Tournament conditions is a "SO WHAT!"
>>
>>
>> and I think even in blitz there may be exceptions but if
>>>you take random legal position they will win most positions that are possible to
>>>win.
>>>
>>>programs with the right knowledge with no tablebases can usually win KQ vs KR
>>>or KQR vs KP endgames with no problem and some trivial positions like KQR vs KP
>>>are part of the positions that program may get in games so I cannot ignore them
>>>in the discussion.
>>>
>>>program can draw most drawn KPP vs KP with no tablebases.
>>
>>Again.. "So What?"
>>>
>>>They may have problems in part of the positions of  KRP vs KR but tablebases
>>>change nothing for most of the tablebases positions that they get in games.
>>
They don't "Change" anything.. they evaluate with perfect play.

>>Opinion. again...
>
>This has been verified by several experiments.



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