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Subject: Re: Fruit 2 and endgame play

Author: Dieter Buerssner

Date: 15:51:07 01/14/05

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On January 14, 2005 at 02:47:21, Mridul Muralidharan wrote:

>This is where yace will have tough time with my progs - they will never resign
>in this situation , since a) eval sucks - so wont see the mate coming (no mate
>patterns in eval) , b) I will not probe TBs when it is lost endgame :) - what is
>the point ! lose faster ?! ;)

Makes sense! Similar idea to the Crafty like swindle mode in drawn positions. Of
course no way to help against TB users - but against non TB users the longest
mate might be not the most difficult way to find the win for the opponent.

Regards,
Dieter

PS. I think, I have recovered most important sources. Actually, just now, for
the first time since weeks, I could compile Yace again.



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