Author: chandler yergin
Date: 17:24:04 01/15/05
Go up one level in this thread
On January 15, 2005 at 20:16:37, Robert Hyatt wrote:
>On January 15, 2005 at 12:29:40, chandler yergin wrote:
>
>>New game,
>>{D]7k/8/8/8/8/8/N7/KB6 w - - 0 1
>>
>>Analysis by Shredder 8:
>>
>>1. +- (#29): 1.Kb2
>>2. +- (#30): 1.Nc3
>>3. +- (#30): 1.Nb4
>>4. +- (#30): 1.Bc2
>>5. +- (#30): 1.Bd3
>>6. +- (#31): 1.Nc1
>>7. +- (#31): 1.Be4
>>8. +- (#32): 1.Bf5
>>9. +- (#32): 1.Bg6
>>10. = (0.00): 1.Bh7
>>
>>(, 15.01.2005)
>>
>>Instantaneous! I don't care how 'deep' in the search.. once into the EGTB,
>>it's there!
>
>Completely irrelevant. You have to first _reach_ that position, and if you
>reach it wrongly, you reach it in a drawn position.
That's why the Analysis module seaches E-V-E-R-Y Move in a pV
If there are 50 "Possible" moves in a position.. it will search
deeper and deeper... Subject to your Alpha Beta Algorithm of course...
Which may or not be correct...
Of course ya have to reach the position!
Depending on the Static Positional Values Programmed in...
in a Quiscent NON - Forcing position, and different engines may evaluate the
position differntly.
Right? You know I'm right!
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