Author: Alan McCracken
Date: 01:46:31 01/16/05
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On January 16, 2005 at 04:21:27, Madhavan wrote: >On January 16, 2005 at 03:16:27, Bruce Moreland wrote: > >>To solve a game is to prove the result with best play for both sides. It's a >>term with precise meaning. >> >>Tic tac toe is solved (it's a draw). Connect Four is solved (it's a win for the >>first player). Chess and Checkers are not solved. It is theoretically possible >>to solve chess, you'd just have to do a very vey deep alpha-beta search. It is >>not possible to consider doing this now, and probably won't be for the >>foreseeable future. >> >>So what we are left to discuss is strength in practical play, which has nothing >>to do with solving chess. > > >playing the best move for both sides?what are you talking about? >how can you determine which one is the best move to select? >by running an infinite analysis and making a move?i would suggest you to play >some correspondance chess over the net >making the best move that can be made for both white and black may not end in >draw,in some cases white will have advantage over black >can you please post the game that has no slight errors on both sides > > >>bruce If both White and Black choose "Best Moves" to _ALL_ moves, then the game will end in a draw. However, if either White or Black play into a "Book" line which either side may have inferior moves, then the result isn't proof that that the game is _NOT_ a draw! White will win with the better lines or Black will win with the better lines...it depends which side took the _Inferior_ route. IE whoever makes a less than "Best Move" or at least "Best Move" relative to a given opening and assuming the rest are "Best Moves" the side that made less than the "Optimum" move will run the risk of lost. It's that simple. Best Moves _will_ result in a draw, no waffling. IGM;-)
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