Author: Robert Hyatt
Date: 19:05:55 01/17/05
Go up one level in this thread
On January 17, 2005 at 21:15:45, chandler yergin wrote: >New game, >[D]8/8/5k1p/2b5/P6p/8/4K3/8 w - - 0 1 > >Analysis by Fritz 7: > >1.Kf3 h3 2.Kg3 Bg1 3.Kxh3 Kg7 4.Kg2 Kf8 5.Kh1 > = (0.00) Depth: 9/13 00:00:02 122kN >1.Kf3 h3 2.Kg3 Bb6 3.Kxh3 Bd8 4.Kg2 Ba5 5.Kh1 h5 6.Kh2 > = (-0.22) Depth: 10/14 00:00:03 218kN >1.Kf3 Ke5 2.Kg2 Kf4 3.Kh1 Kg3 4.a5 Ba7 5.a6 Kg4 6.Kh2 > = (-0.22) Depth: 11/16 00:00:06 475kN >1.Kf3 Ke5 2.Kg2 Kf4 3.Kh1 Kg3 4.a5 Ba7 5.a6 Kg4 6.Kh2 h3 7.Kh1 > = (-0.22) Depth: 12/18 00:00:07 794kN, tb=1 >1.Kf3 Ke5 2.Kg2 Kf4 3.Kh1 Kg3 4.a5 Ba7 5.a6 Kg4 6.Kh2 h5 7.Kh1 > = (-0.22) Depth: 13/19 00:00:08 1503kN, tb=2 >1.Kf3 Ke5 2.Kg2 Kf4 3.Kh1 Kg3 4.a5 Ba7 5.a6 Kg4 6.Kh2 Kh5 7.Kh1 h3 8.Kh2 > = (-0.22) Depth: 14/20 00:00:09 2277kN, tb=5 >1.Kf3 Ke5 2.Kg2 Kf4 3.Kh1 Kg3 4.a5 Ba7 5.a6 Kg4 6.Kh2 Kh5 7.Kh1 h3 8.Kh2 > = (-0.22) Depth: 15/22 00:00:10 3495kN, tb=11 >1.Kf3 Ke5 2.Kg2 Kf4 3.Kh1 Kg3 4.a5 Ba7 5.a6 Kg4 6.Kh2 Kh5 7.Kh1 Kg6 8.Kh2 > = (-0.22) Depth: 16/23 00:00:13 5728kN, tb=32 >1.Kf3 Ke5 2.a5 Kd5 3.Kg2 > = (-0.22) Depth: 17/26 00:00:23 10298kN, tb=147 >1.Kf3 Ke5 2.a5 Kd5 3.Kg2 Kd6 4.Kh1 Bf2 5.Kh2 Be3 6.Kh1 > = (-0.22) Depth: 18/28 00:00:31 14771kN, tb=388 >1.Kf3-- > ³ (-0.50) Depth: 19/28 00:00:40 20374kN, tb=768 >1.Kf3 > ³ (-0.50) Depth: 19/31 00:00:42 21335kN, tb=877 >1.Kf3 Kg5 2.a5 Bf8 3.a6 Bc5 4.Kg2 Kg4 5.Kh1 Kf3 6.Kh2 > ³ (-0.28) Depth: 20/32 00:00:54 27474kN, tb=1684 >1.Kf3-- > ³ (-0.56) Depth: 21/30 00:01:00 31781kN, tb=2186 >1.Kf3 Kg5 2.a5 Bd6 3.a6 Bb8 4.Kg2 Kg4 5.Kf2 Kh3 6.Kg1 Kg3 7.Kh1 > -+ (-1.87) Depth: 21/38 00:01:34 59556kN, tb=4182 >1.Kf3-- > -+ (-2.16) Depth: 22/29 00:01:45 67265kN, tb=4852 >1.Kf3 Kg5 2.a5 Bd6 3.a6 Bb8 4.Kg2 Kg4 5.Kf2 Kh3 6.Kg1 Kg3 7.Kh1 > -+ (-4.37) Depth: 22/42 00:13:33 822286kN, tb=48925 >1.Kf3 Ke5 2.Kg4 Bf2 3.a5 Kd5 4.Kh3 Bg3 5.Kg2 > -+ (-4.37) Depth: 23/41 00:15:59 882429kN, tb=62642 >1.Kf3-- > -+ (-4.66) Depth: 24/41 00:17:01 904928kN, tb=72531 > >(, 17.01.2005) > >The longer it runs.. the deeper the Hole. > >You don't think this is a Programming problem? > >It should be acceptable? Do you think Crafty can beat fritz in a match? I don't. So apparently that missing piece of code is not _that_ critical... > >New game, >8/8/5k1p/2b5/P6p/8/4K3/8 w - - 0 1 > >Analysis by Crafty 19.01: > >1.Kf3 Bg1 > = (0.00) Depth: 1/2 00:00:00 >1.Kf3 Bg1 2.Kg4 > = (0.00) Depth: 3/3 00:00:00 >1.Kf3 Bg1 2.Kg4 > = (0.00) Depth: 3/3 00:00:00 >1.Kf3 Bg1 2.Kg4 Bf2 > = (0.00) Depth: 4/4 00:00:00 >1.Kf3 Bg1 2.Kg4 Bf2 3.Kh5 > = (0.00) Depth: 5/6 00:00:00 >1.Kf3 Bg1 2.Kg4 Bf2 3.Kf4 h3 > = (0.00) Depth: 6/7 00:00:00 7kN, tb=20 >1.Kf3 Bg1 2.Kg4 Bf2 3.Kf4 h3 4.Ke4 > = (0.00) Depth: 7/9 00:00:00 20kN, tb=20 >1.Kf3 Bg1 2.Kg4 Bf2 3.Kf4 h3 4.Kf3 h2 > = (0.00) Depth: 8/11 00:00:01 54kN, tb=144 >1.Kf3 Bg1 2.Kg4 Bf2 3.Kf4 h3 4.Kf3 h2 5.Kg2 > = (0.00) Depth: 9/12 00:00:01 121kN, tb=148 >1.Kf3 Bg1 2.Kg4 Bf2 3.Kf4 h3 4.Kf3 h2 5.Kg2 Kf5 > = (0.00) Depth: 10/14 00:00:03 263kN, tb=1198 >1.Kf3 Bg1 2.Kg4 Bf2 3.Kf4 h3 4.Kf3 h2 5.Kg2 Kf5 6.Kxh2 > = (0.00) Depth: 11/15 00:00:03 512kN, tb=1367 >1.Kf3 Bg1 2.Kg4 Bf2 3.Kf4 h3 4.Kf3 h2 5.Kg2 Kf5 6.Kxh2 Be1 > = (0.00) Depth: 12/16 00:00:06 994kN, tb=4166 >1.Kf3 Bg1 2.Kg4 Bf2 3.Kf4 h3 4.Kf3 h2 5.Kg2 Kf5 6.Kxh2 Be1 7.Kh3 > = (0.00) Depth: 13/18 00:00:07 1807kN, tb=4895 >1.Kf3 Bg1 2.Kg4 Bf2 3.Kf4 h3 4.Kf3 h2 5.Kg2 Kf5 6.Kxh2 Be1 7.Kh3 Kf4 > = (0.00) Depth: 14/19 00:00:13 3260kN, tb=11625 >1.Kf3 h3 2.a5 Ke5 3.a6 h2 4.Kg2 Kf4 5.Kxh2 Kf3 6.Kh3 Bg1 7.a7 Bxa7 > = (-0.01) Depth: 15/21 00:00:19 5951kN, tb=14663 >1.Kf3 h3 2.a5 Ke5 3.a6 h2 4.Kg2 Kf4 5.Kxh2 Kf3 6.Kh3 Bg1 7.a7 Bxa7 > = (-0.01) Depth: 16/23 00:00:33 9778kN, tb=26373 >1.Kf3 h3 2.a5 Ke5 3.a6 h2 4.Kg2 Kf4 5.Kxh2 Kf3 6.Kh3 Bg1 7.a7 Bxa7 > = (-0.01) Depth: 17/24 00:00:40 14013kN, tb=28902 >1.Kf3 h3 2.a5 Ke5 3.a6 h2 4.Kg2 Kf4 5.Kxh2 Kf3 6.Kh3 Bg1 7.a7 Bxa7 > = (-0.01) Depth: 18/26 00:00:59 19469kN, tb=42875 >1.Kf3 h3 2.a5 Ke5 3.a6 h2 4.Kg2 Kf4 5.Kxh2 Kf3 6.Kh3 Bg1 7.a7 Bxa7 > = (-0.01) Depth: 19/28 00:01:21 26642kN, tb=48825 >1.Kf3 h3 2.a5 Ke5 3.a6 h2 4.Kg2 Kf4 5.Kxh2 Kf3 6.Kh3 Bg1 7.a7 Bxa7 > = (-0.01) Depth: 20/29 00:02:01 35635kN, tb=72860 >1.Kf3 h3 2.a5 Ke5 3.a6 h2 4.Kg2 Kf4 5.Kxh2 Kf3 6.Kh3 Bg1 7.a7 Bxa7 > = (-0.01) Depth: 21/31 00:02:38 48310kN, tb=92749 >1.Kf3 h3 2.a5 Ke5 3.a6 h2 4.Kg2 Kf4 5.Kxh2 Kf3 6.Kh3 Bg1 7.a7 Bxa7 > = (-0.01) Depth: 22/33 00:04:19 68528kN, tb=157560 >1.Kf3 h3 2.a5 Ke5 3.a6 h2 4.Kg2 Kf4 5.Kxh2 Kf3 6.Kh3 Bg1 7.a7 Bxa7 > = (-0.01) Depth: 23/34 00:06:30 103536kN, tb=222182 >1.Kf3 h3 2.a5 Ke5 3.a6 h2 4.Kg2 Kf4 5.Kxh2 Kf3 6.Kh3 Bg1 7.a7 Bxa7 > = (-0.01) Depth: 24/36 00:13:16 188493kN, tb=428758 >1.Kf3 h3 2.a5 Ke5 3.a6 h2 4.Kg2 Kf4 5.Kxh2 Kf3 6.Kh3 Bg1 7.a7 Bxa7 > = (-0.01) Depth: 25/39 00:26:49 550024kN, tb=711610 > >(, 17.01.2005) > >Congrats Robert, Crafty doesn't have the BUG! > > >New game, >[D]r2qk2r/ppp1b1pp/2n1p3/3pP1n1/3P2b1/2PB1NN1/PP4PP/R1BQK2R w - - 0 1 > >Analysis by Shredder 8: > >1. ± (0.79): 1.h3 Bxf3 2.gxf3 Nf7 3.f4 g6 4.Be3 Kd7 5.Kd2 Bh4 6.Ne2 Qe7 7.Qb3 >Raf8 8.Raf1 Kc8 >2. ² (0.37): 1.h4 Nxf3+ 2.gxf3 Bxh4 3.fxg4 Bxg3+ 4.Kd2 Bh4 5.Kc2 Kd7 6.Qe2 Qe7 >7.g5 Bxg5 8.Bxg5 Qxg5 9.Rag1 Qe7 >3. ² (0.56): 1.Qe2 Kd7 2.h3 Bxf3 3.gxf3 Nf7 4.Kd1 g6 5.Kc2 Bh4 6.Qg2 Qe7 7.Bf4 >Raf8 8.Rag1 Kc8 9.Kb1 >4. ² (0.45): 1.Be3 Rf8 2.Be2 Nxf3+ 3.gxf3 Bh3 4.Qd3 g6 5.Kd2 Bg2 6.Rhg1 Bxf3 >5. ² (0.39): 1.Rf1 Kd7 2.Be3 Nxf3+ 3.gxf3 Bh3 4.Rf2 Kc8 5.Kd2 Na5 6.Qa4 c5 7.Rd1 >Qc7 8.Ne2 cxd4 9.cxd4 Bh4 > >(, 17.01.2005) > >In this position, the Program has determined there are 43 Possible moves for >White. > >It is a "Non-Forcing" Position, therefore, the ‘weighted' Static Positional >Programmed Values come into play. >These are based on Mobility, Space, King Safety, Pawn Position, strong & weak >Squares etc.. >These ‘weighted' values are shown after the Decimal Point. >The Significant Digit is the 1st one! It shows 0.xx telling you it is a Balanced >position, with no material advantage for either side. > >From these 43 possible moves, the Program will search each move in turn, one Ply >deeper each iteration. >Using Multiple Lines... we get a peek into what the Program is seeing, and how >it evaluates what it considers to be the ‘Best" 5 moves, based on the weighted >static positional values. > > >It has searched all 43 moves to about 15 Ply almost immediately. >As it goes one Ply deeper, in turn for all 43 moves.. the search depth, for the >most promising moves.. i.e, the first 5 goes as deep as 40 Ply. >With each iteration, searching all 43 moves to 16 ply, 17ply, 18 ply etc.. >It searches the most promising moves a bit deeper also. > >After searching all 43 moves to a depth of 19 Ply, and the most promising moves >to 46 ply, it still has not found any Material advantage for either side. > >Now.. At the beginning, we can set how many plys we want to see, for these 5 or >4 or 3 most promising Lines. Eight or Nine moves deep for each Line is >reasonable, and that's what we show. Our Choice. > >Each Engine will evaluate the weighted "Static Positional Values" differently, >depending on how they are programmed. > >Crafty, may put more emphasis on Pawn Structure, while another may consider, >King Safety more important. >More aggressive programs like Fritz may rate ‘Space" as being more important, >and show a 0.85 or higher... > >What is so hard to understand here?
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