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Subject: Re: Interesting Mate in 10

Author: Alessandro Scotti

Date: 09:09:46 01/18/05

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On January 18, 2005 at 11:51:01, F. Huber wrote:

>And I can“t agree with you, that _any_ value is suitable for mate scores:
>we do have a standard (PGN/EPD), but what would a standard be worth,
>if nobody would keep to it?
>And furthermore: how should a GUI correctly interpret mate scores, when one
>engine uses 10000, the next 32000 and an other one 32768, and so on ... ?

Hi Franz,
the problem is that PGN is only standard for PGN, a Winboard engine doesn't have
to know about PGN at all. But of course if some "de facto" standard emerges for
chess engines adapting to it is only a "const int" away... :-) BTW in the early
versions of Kiwi I was using 32767 but then I found that with 32000 it was much
easier for me (human) to compute the distance to mate when analyzing positions!
As for GUIs, I think the way to go is this (just the basic idea): load an engine
and, if it supports any form of board setting, give it an easy mate to solve.
Repeat with a "get mated" position and both mate scores should be known now.



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