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Subject: Re: which programs let you do a breakdown of the static evaluation?

Author: Eric Oldre

Date: 15:17:31 01/24/05

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On January 24, 2005 at 17:59:22, Reinhard Scharnagl wrote:

>
>Not all engines have an evaluation function structured like that.
>
>Smirf is not a free engine, but as an example its evaluation is
>composed from a nonlinear material balance factor, a separated
>pawn structure and passed pawn evaluation and finally a positional
>detail evaluation NOT based on piece/coordiante tables BUT on all
>interdependancies between the pieces.  By that e.g. mobility be-
>comes irrelevant within its evaluation, because it could be repre-
>sented much better by the pieces' influences.  And there is ONE
>unic evaluation function for all phases of the game, because a
>good one should depend only on the position of the board pieces.
>
>Moreover piece/coordiante depending tables mostly have been opti-
>mized to games and positions from classic chess, thus reflecting
>an absence of any understanding of (uncommon) openings like at the
>Chess960 superset.
>
>Reinhard.


Reinhard,
Thanks for the response.

I think you may have misunderstood part of my question.
I'm NOT looking for engines that have to have 4 parts to their evaluation
(mater, king, mob, pawns)
simply engines that are able to give a detailed breakdown of the static
evaluation of a position
whatever factors they use would of course differ from engine to engine, as well
as the weights they apply to each,

I suppose some engines may use these subtotals in a non-linear way to arrive at
a final score, Smirf sounds like it works this way. It's pretty neat that you
are able to do an eval without looking at game stages. I agree that if possible
that is ideal, but I'm not to that point yet.

What I do need is to improve Latista's king-safety evaluation. And I'm hoping to
look at the output of some other programs to learn a bit more about how
other programs might be valuing king safety.

Eric



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