Author: Reinhard Scharnagl
Date: 15:52:26 01/24/05
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On January 24, 2005 at 18:17:31, Eric Oldre wrote: >I suppose some engines may use these subtotals in a non-linear way to arrive at >a final score, Smirf sounds like it works this way. It's pretty neat that you >are able to do an eval without looking at game stages. I agree that if possible >that is ideal, but I'm not to that point yet. You have made your wish clear now, and it is ok. I have reacted that way, because I think it is a main obstacle in having different approaches to chess programming to have it been structured in human categories. Because nobody could describe exactly how a human being is reacting, neither himself playing chess, it is like entering a dead end road, if doing so. Nevertheless chess programmers have created very good programs. But when trying to program games like 8x8 Chess960, 10x8 CRC or 19x19 Go that point might become more relevant. Have good success! Reinhard.
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