Author: Robert Hyatt
Date: 08:34:08 01/25/05
Go up one level in this thread
On January 25, 2005 at 01:56:18, Michael Henderson wrote: >Has anyone tried to make their chess program give good quality annotations? I'm >not talking about the garbage chessmaster gives. I'm talking about annotations >similar to a master's annotations, meaning verbal + concrete analysis. Is >implementing it seen as too difficult, is it not really possible, or do the >programmers focus on making the program stronger instead? That's a strange >question for me to ask because I am a chess programmer myself. I think what I >describe is possible with enough hard work, but I need input from this board. > >Michael A computer can give variations and scores, as that is what alpha/beta is designed to produce. It can't really give "reasons" for why a move is good or bad, because alpha/beta isn't designed to produce that kind of information. It can show the best move, it can't tell you why it is best. Perhaps one day this will be doable, when a second program passes over the game, the PV/score information, and does some sort of pattern analysis to try to explain why this move or score is best. Today it comes out as looking like something a monkey and a typewriter might produce given enough time.
This page took 0 seconds to execute
Last modified: Thu, 15 Apr 21 08:11:13 -0700
Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.