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Subject: Re: Real Text Chess game analysis

Author: Ricardo Gibert

Date: 06:20:29 01/31/05

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On January 31, 2005 at 08:38:43, Philipp Bouillon wrote:

>Hi,
>
>I am currently developing a "Chess tutoring" software which is using the Crafty
>Engine as chess player. Now, I'd like to analyse any position with the engine,
>but in addition to the evaluation score of the position, I would like the
>program to automatically print out texts like: "Outch! This move was horrible as
>it pins the own Knight to the King. This leads to e7 which attacks the knight
>and wins it in the next move...".
>
>The problem with this is that I'd have to find out the "delta" between two
>subsequent positions (so: Is there a huge drop/increase in the position score)
>and then find out _why_ the score dropped.
>My plan is to look deeeeep into the evaluation function of the Crafty engine and
>try to map the scoring to pre-defined sentences. In my imagination (I confess: I
>have not yet looked at the sources of Crafty), I hope to be able to find things
>in the evaluation function like "at this point, the king safety is measured"
>and I hope to be able to "hook" my idea to this evaluation function.
>
>The text generation itself should be fairly easy (and customizable for different
>languages as well), the only problem I see is to link the sentences to the
>evaluation... So, before I delve deep into the sources: What do you think? Has
>this already been tried? Do you see any (more) problems?
>
>Thanks for your feedback!
>Philipp

It just so happens this sort of thing was being discussed about a week ago and
the general consensus was nobody has been able to do this in a satisfactory way.
It seems to be quite difficult.

Check out the following:
http://www.talkchess.com/forums/1/message.html?407367



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