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Subject: Re: KNNNNKQ (long)

Author: Dieter Buerssner

Date: 09:39:55 02/01/05

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On January 31, 2005 at 08:11:18, Marc Bourzutschky wrote:

>Unlike Thompson, I did not use a "fully-retro" algorithm, i.e., instead of
>obtaining lost in N by backing up (with reverse moves) from wins in N and then
>verifying that the backed up positions are indeed lost in N, I simply loop over
>the still unresolved positions and determine lost in N by checking whether all
>(forward) moves end on the other side winning in <= N.  Unless there are a lot
>of draws there is probably not much benefit, if any, in doing a fully retro
>algorithm.

I assume, your generator is rather general. How long does it take to generate
KBBKN or KQPKQ? (From memory those belong to the toughest ones of the 5-men). I
have a generator that is very similar to Wu Beal and fully retro. The mentioned
TBs take about 10 minutes on my P4 2.53; the old Nalimov generator, that was
available at Hyatt's ftp took over 8 hours on the same computor).

>For the 1 ply consistency check I actually transformed the four output files
>(KNNNNKQ and KQKNNNN with both white and black to move) to the Nalimov format,
>including the non-blocking check trick.  I then added code to Eugene's program
>for KNNNNK and KNNNNKQ (pretty ugly) and ran his verification option.

What exactly is the verifaction option doing?

And another question from your original post:
"Originally I had planned to implement a general 7-man tablebase generator using
Johan de Koning's clever algorithm which requires very little memory."

Is the algorithm published? Or your private knowledge (that you want/have to
keep for yourself)?

Regards,
Dieter



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