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Subject: Re: KB*KP - endgames

Author: Thomas Mayer

Date: 10:21:54 02/01/05

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Hi Peter,

On February 01, 2005 at 13:09:56, Peter Fendrich wrote:

>On February 01, 2005 at 13:01:56, Eiko Bleicher wrote:
>
>>On February 01, 2005 at 12:58:24, Uri Blass wrote:
>>
>>>On February 01, 2005 at 12:20:30, Thomas Mayer wrote:
>>>
>>>>Hi,
>>>>
>>>>just a hypotetic question:
>>>>Let's think that the bishop side has several bishops, all of the same colour.
>>>>The question is now: when not any of the bishops alone can stop the pawn is it
>>>>possible to create a position where they all together can stop it anyway ?
>>>>Or is it sufficent to say that it is a win when the lone pawn was checked in the
>>>>TBs against each bishop and both checks say that it is won ?
>>>>
>>>>I hope you understand what I mean -> I can not really explain it to myself... :)
>>>>
>>>>a possible example:
>>>>
>>>>[D] 3K2b1/7P/8/8/8/8/b2k4/8 w - - 0 1
>>>>
>>>>without the bishop on b2 this would be of course won and TBs give back a win
>>>>when we check the pawn against both bishops... and of course according to five
>>>>man this position is also won... the question is if it is possible to create a
>>>>position with the above mentioned circomstances which is draw ?!
>>>>
>>>>Greets, Thomas
>>>>
>>>>P.S.: You see, I am working on Quarks endgame... :)
>>>
>>>
>>>I am not sure if this is the example that you look for but 2 bishop can stop the
>>>pawn by Be8 pin when one bishop cannot do it.
>>>
>>>Uri
>>>
>>>[D]k7/5P2/2b3K1/8/b7/8/8/8 b - - 0 1
>>
>>Hello Uri,
>>
>>now taking the pawn to the f-file is cheating :) I've been trying on h and
>>didn't find such cool things :)
>Here is one.
>[D]8/2K5/8/7P/8/8/6k1/7b w - - 0 1
>White will win but insert a bishop at f3 with draw.

your examples are not what I did search... Look at Uri's example. In your case
the f3 bishop would always draw even if the other one is missing.
At the moment I think about examples where white must capture the bishop to win
and can not when it is protected... hm...

For what that is good for ? Well, at the moment I program internal node
recognizers like Ernst Heinz described... And when it returns a result this have
to be as correct as possible... else the search will get crazy...
It's fun... :)

Greets, Thomas



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