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Subject: Re: Blunder game examples

Author: KarinsDad

Date: 19:23:33 01/25/99

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On January 25, 1999 at 21:51:35, Dann Corbit wrote:

>On January 25, 1999 at 19:20:03, KarinsDad wrote:
>
>>I am looking for games and logs of computer vs. computer where the score went
>>slowly in one direction and then quickly changed heavily in the opposite
>>direction (i.e. one program appeared to have a winning advantage and then
>>blundered into a bad position, the analysis of which was beyond it's event
>>horizon).
>Can you quantify that?  A swing of -(?) in eval?  One half pawn?  One pawn?  A
>rook...
>[snip]

I think a swing of say +1 to -2 (or even +2 to -1) where effectively a minor
piece is lost, give or take. I'm not picky, I just want to see if my program
will detect problems of this nature (pro or con) before they occur.

KarinsDad



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