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Subject: Re: KB*KP* -> some first promising results

Author: Thomas Mayer

Date: 20:03:48 02/01/05

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Hi Vincent,

On February 01, 2005 at 21:52:56, Vincent Diepeveen wrote:

>On February 01, 2005 at 16:44:48, Thomas Mayer wrote:
>
>Hello Thomas,
>
>[useful line left]
>>Well, Vincent might be right -> anyway
>
>[the feeling snipped that quark is heavily improved]
>
>So i already wondered Thomas why you no longer were online at ICQ. I guess
>you'll show up soon again telling me Quark will crush diep in Paderborn :)

haha... :)

> p.s. some other engine author a certain engine 'Z' wonders why Quark
> statically
> doesn't evaluate it as -8.0 :)

maybe because it simply is not -8 ? Quarks eval is now clever enough to see that
this is only around -2.something... as soon as you move one of the black pawns
(of course not the ones on the a file) it evaluates it as -6 or more... :)
Without any cost... :)

I have tested with several bishop endgame studies now and always the same
picture, Quark solves most of them quite easy with a very small tree and way
faster then others... So this looks good to me...

Greets, Thomas



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