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Subject: Re: Where can I find statistics about tablebases

Author: Uri Blass

Date: 23:36:41 02/01/05

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On February 02, 2005 at 02:09:12, Tony Werten wrote:

>On February 01, 2005 at 19:03:35, Uri Blass wrote:
>
>>On February 01, 2005 at 16:58:27, Uri Blass wrote:
>>
>>>I find in Hyatt sites some information like
>>>
>>>ftp://ftp.cis.uab.edu/pub/hyatt/TB/tbs/kbppkn.tbs
>>>
>>>Unfortunately I am interested in statistics about 3 and 4 piece tablebases.
>>>
>>>Where can I find similiar statistics about 3 and 4 piece tablebases?
>>>I plan to write a program to calculate them directly from the tablebases but I
>>>do not trust my calculation to be correct.
>>
>>
>>Here is some statistics about kpk(white with the pawn).
>>I hope no errors.
>>
>>
>>pawn to move
>>
>>49468  draws
>>80    mates in 1
>>226   mates in 2
>>502   mates in 3
>>876   mates in 4
>>2036  mates in 5
>>3874  mates in 6
>>7784  mates in 7
>>15572  mates in 8
>>23392  mates in 9
>>26872  mates in 10
>>27182  mates in 11
>>23010  mates in 12
>>15240  mates in 13
>>8054   mates in 14
>>2146   mates in 15
>>2324   mates in 16
>>2164   mates in 17
>>1742   mates in 18
>>1316   mates in 19
>>1116   mates in 20
>>1212   mates in 21
>>1124   mates in 22
>>686    mates in 23
>>288    mates in 24
>>128    mates in 25
>>38     mates in 26
>>14     mates in 27
>>6      mates in 28
>>
>>
>>black to move
>>
>>101156  draws
>>0       mates
>>18      mate in 1
>>46      mate in 2
>>128     mate in 3
>>306     mate in 4
>>664     mate in 5
>>1654    mate in 6
>>4328    mate in 7
>>8692    mate in 8
>>15712   mate in 9
>>19026   mate in 10
>>25028   mate in 11
>>17378   mate in 12
>>10180   mate in 13
>>5520    mate in 14
>>2826    mate in 15
>>2952    mate in 16
>>1916    mate in 17
>>1422    mate in 18
>>1194    mate in 19
>>872     mate in 20
>>1162    mate in 21
>>860     mate in 22
>>584     mate in 23
>>218     mate in 24
>>62      mate in 25
>>28      mate in 26
>>8       mate in 27
>>4       mate in 28
>
>wtm: Draws:               19184
>wtm: Mate in  28:             3
>wtm: Mate in  27:             7
>wtm: Mate in  26:            19
>wtm: Mate in  25:            64
>wtm: Mate in  24:           144
>wtm: Mate in  23:           343
>wtm: Mate in  22:           562
>wtm: Mate in  21:           606
>wtm: Mate in  20:           558
>wtm: Mate in  19:           658
>wtm: Mate in  18:           871
>wtm: Mate in  17:          1066
>wtm: Mate in  16:          1154
>wtm: Mate in  15:          1065
>wtm: Mate in  14:          3829
>wtm: Mate in  13:          6719
>wtm: Mate in  12:          8178
>wtm: Mate in  11:          8601
>wtm: Mate in  10:          8395
>wtm: Mate in   9:          7541
>wtm: Mate in   8:          5647
>wtm: Mate in   7:          3121
>wtm: Mate in   6:          1636
>wtm: Mate in   5:           915
>wtm: Mate in   4:           422
>wtm: Mate in   3:           219
>wtm: Mate in   2:            97
>wtm: Mate in   1:            40
>btm: Lost in   1:             9
>btm: Lost in   2:            23
>btm: Lost in   3:            64
>btm: Lost in   4:           153
>btm: Lost in   5:           332
>btm: Lost in   6:           812
>btm: Lost in   7:          2089
>btm: Lost in   8:          4226
>btm: Lost in   9:          7180
>btm: Lost in  10:          7857
>btm: Lost in  11:          7215
>btm: Lost in  12:          5843
>btm: Lost in  13:          4185
>btm: Lost in  14:          2501
>btm: Lost in  15:          1026
>btm: Lost in  16:          1194
>btm: Lost in  17:           902
>btm: Lost in  18:           711
>btm: Lost in  19:           597
>btm: Lost in  20:           436
>btm: Lost in  21:           565
>btm: Lost in  22:           430
>btm: Lost in  23:           292
>btm: Lost in  24:           109
>btm: Lost in  25:            31
>btm: Lost in  26:            14
>btm: Lost in  27:             4
>btm: Lost in  28:             2
>btm: Draws:               35210
>
>Tony

Thanks
I see that your number consider symmetric positions as equal.
I verified that my number for mate in 28 and loss in 28 were correct

I see that I had a bug in my program and it also calculated cases when the pawn
is on the first or the last rank.

After changing movei not to consider these cases(in games it will get only legal
positions so it does not need to consider errors except not having the
tablebases) that will never happen in the search and consider only pawn in a-d
file I can verify your numbers.


Uri




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