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Subject: Re: 6-man TBs

Author: Robert Hyatt

Date: 12:17:15 02/02/05

Go up one level in this thread


On February 02, 2005 at 13:22:54, Anthony Cozzie wrote:

>On February 02, 2005 at 11:46:48, Robert Hyatt wrote:
>
>>On February 02, 2005 at 01:33:29, Tony Werten wrote:
>>
>>>On February 01, 2005 at 21:55:56, Peter Skinner wrote:
>>>
>>>>On February 01, 2005 at 21:39:40, Anthony Cozzie wrote:
>>>>
>>>>>Is there any chance of some 6-man tables becoming available before CCT?  My wish
>>>>>list is actually pretty small:
>>>>>
>>>>>KRPKRP <--- Only white available, and totals 3.41gb of space.
>>>>>KRPPKR
>>>>>KQPKQP
>>>>>KQPPKQ
>>>>>KRKPPP <--- That one would be absolutely HUGE!!
>>>
>>>Not really. The 3 pawns give a big reduction. The total number of entries for
>>>each color is below 2GB. (1806*62*((48!/(45!*3!))))
>>>
>>>The biggest problem might be that because of the amount of (under)promotions you
>>>will need all other KRKZZZ tables to generate this one.
>>>
>>>Tony
>>
>>The other issue is compression.  KRKPPP probably has +lots+ of wins, which means
>>few 0 scores and resulting poor compression.
>
>Isn't this a good argument for W/L/D tables?  What I would _really_ like to have
>is a full set of 6-man W/L/D tables, plus DTM tables for the complicated endings
>that I just posted.  Once the full 6-man set is generated, it should be pretty
>simple to just run through and convert each to a W/L/D.  Of course, Eugene seems
>pretty busy these days :)
>
>anthony


Make 'em.  :)

If you think about it, it is not hard.  6 loops, one for each piece's possible
squares.  Probe the table, if the score is > 0 it is a win, = 0 is a draw, <0 is
a loss.  The resulting files will _still_ be big.  The 8 bit tables will shrink
by about a factor of 5.  The 16 bit tables will shrink by a factor of 10.  You
still end up with a _bunch_ of gigabytes.  Say 100gb per TB.




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