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Subject: Re: KB*KP* -> some first promising results

Author: Tony Werten

Date: 02:13:59 02/03/05

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On February 02, 2005 at 13:55:45, Thomas Mayer wrote:

>Hi Dieter,
>
>On February 02, 2005 at 12:40:54, Dieter Buerssner wrote:
>
>>On February 01, 2005 at 16:44:48, Thomas Mayer wrote:
>>
>>>Maybe Yace can, Dieter is a clever
>>>guy, I have not tested... :)
>>
>>Thanks, but Yace can't do it. I only use recognizers up to 5 men.
>
>Quark up to 6 men without pawns... but not all is finished yet, some quite
>important once are still missing... but it grows -> at the moment I am debugging
>the stuff, there were several +/- etc. mistakes, also it seems I had some
>problems the nights I was programming that with the mirroring... this caused
>also some misevaluations. Anyway, it looks quite stable now. (Some issues left)
>
>> I have coded a few others (KBP[and more Ps] vs K with all rook pawns, and
>> KPPPP... vs K all rook pawns), but don't use it at the moment.
>
>They are part of my KP*K and KB*P* recognizers... this is quite simple and
>almost cost zero. If all pawns are on a rook file and the most advanced pawn is
>a draw in the bitbase then the hole position is draw...

I wonder. Did you check the cases where it is a draw because the king captures
the first pawn ?

[D] K7/8/PB6/Pk6/8/8/8/8 b

Tony

>of course you could also
>program that without bitbases with some rules, but I have my doubts that this
>could be faster...
>
>> I cannot think of lots of configurations with
>> more than 5 pieces, where one could code a recognizer.
>
>Well, I doubt that I will program 6men recognizers -> those ideas will be put
>mainly in special evals -> why not use the bitbases in the eval if they are
>there ?!
>
>> I thought about totally
>> blocked positions like
>>
>> [D] K7/8/P2P2P1/P2P2P1/p2p2p1/8/8/k7 w
>>
>> but I have no efficient code for it.
>
>I think about that too in the moment, but before I get a headache I stop... :)
>So far I am quite happy about the speedup I get and about some earlier found
>solutions... I hope Quark will be near soon to Yace endgame strength... :) (As
>usual, you must have a target when you work on something... is it reachable ?!:)
>
>Greets, Thomas



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