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Subject: Re: KB*KP* -> some first promising results

Author: Thomas Mayer

Date: 03:41:51 02/03/05

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Hi Uri,

On February 02, 2005 at 16:54:28, Uri Blass wrote:

>On February 02, 2005 at 16:29:34, Thomas Mayer wrote:
>
>>Hi Uri,
>>
>>> I think that being good at chess is not a significant advantage.
>>
>>sure, but that was not what I mean. It's simple: I can not teach the engine
>>things I do not know myself. So as long I have no idea what I should implement
>>in the eval I can not do it... Do we agree here ? Once ? :)
>>
>>Greets, Thomas
>
>I can agree about it but I think that strong players also have no idea what to
>implement in the evaluation.
>
>The main problem is that things that you know to be productive from your
>experience can be counter productive when you test the program(because the
>program can evaluate them indirectly by another term or because you have a bug
>in your implementation or because they make some pruning less effective and it
>is hard to know the exact problem).

Well, that is clear -> evaluation is always a try out -> does it help ? Does it
slow down too much ? Etc. -> But when you are weak in chess your problem is:
What is missing ? What can I try ? That's my problem in middlegame...
In the endgame it is different, there are a lot of books with clear rules and
ideas -> it's not too complicate to program them and to try them and to throw
them out if they do not help or if they are counterproductive.
For most books about middlegames I am simply too stupid -> They explain games
and gave lines why this and that is not as good... I usually can not create
rules out of that. E.g. I did not understand the idea of good and bad bishop
(except a totally blocked one) for a long time. Then Carlos Pesce did explain me
a bit so that I hope to understand some basics about it now -> I have teached
them Quark and now it has at least the same idea then myself about them...
(Which is for sure not yet really correct, but it is in fact the state of my own
knowledge)

Greets, Thomas



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