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Subject: Re: 6-man TBs

Author: Vincent Diepeveen

Date: 07:32:03 02/03/05

Go up one level in this thread


On February 02, 2005 at 21:33:44, Robert Hyatt wrote:

>On February 02, 2005 at 17:18:07, Vincent Diepeveen wrote:
>
>>On February 02, 2005 at 15:17:15, Robert Hyatt wrote:
>>
>>>On February 02, 2005 at 13:22:54, Anthony Cozzie wrote:
>>>
>>>>On February 02, 2005 at 11:46:48, Robert Hyatt wrote:
>>>>
>>>>>On February 02, 2005 at 01:33:29, Tony Werten wrote:
>>>>>
>>>>>>On February 01, 2005 at 21:55:56, Peter Skinner wrote:
>>>>>>
>>>>>>>On February 01, 2005 at 21:39:40, Anthony Cozzie wrote:
>>>>>>>
>>>>>>>>Is there any chance of some 6-man tables becoming available before CCT?  My wish
>>>>>>>>list is actually pretty small:
>>>>>>>>
>>>>>>>>KRPKRP <--- Only white available, and totals 3.41gb of space.
>>>>>>>>KRPPKR
>>>>>>>>KQPKQP
>>>>>>>>KQPPKQ
>>>>>>>>KRKPPP <--- That one would be absolutely HUGE!!
>>>>>>
>>>>>>Not really. The 3 pawns give a big reduction. The total number of entries for
>>>>>>each color is below 2GB. (1806*62*((48!/(45!*3!))))
>>>>>>
>>>>>>The biggest problem might be that because of the amount of (under)promotions you
>>>>>>will need all other KRKZZZ tables to generate this one.
>>>>>>
>>>>>>Tony
>>>>>
>>>>>The other issue is compression.  KRKPPP probably has +lots+ of wins, which means
>>>>>few 0 scores and resulting poor compression.
>>>>
>>>>Isn't this a good argument for W/L/D tables?  What I would _really_ like to have
>>>>is a full set of 6-man W/L/D tables, plus DTM tables for the complicated endings
>>>>that I just posted.  Once the full 6-man set is generated, it should be pretty
>>>>simple to just run through and convert each to a W/L/D.  Of course, Eugene seems
>>>>pretty busy these days :)
>>>>
>>>>anthony
>>>
>>>
>>>Make 'em.  :)
>>>
>>>If you think about it, it is not hard.  6 loops, one for each piece's possible
>>>squares.  Probe the table, if the score is > 0 it is a win, = 0 is a draw, <0 is
>>>a loss.  The resulting files will _still_ be big.  The 8 bit tables will shrink
>>>by about a factor of 5.  The 16 bit tables will shrink by a factor of 10.  You
>>>still end up with a _bunch_ of gigabytes.  Say 100gb per TB.
>>
>>That's already a far different statement than a while ago.
>
>Not from me it isn't.  I don't use W/L/D tables.  I don't intend to use them.
>But if someone wants to, the above savings are certainly possible.
>
>>
>>Entire uncompressed size of diep's 6 men is 1 TB.
>
>No comment.  Never released or seen by another human being.  Eugene's are used
>by everybody else, including yourself apparently since you mentioned having all

This is another claim from someone from the 80s.

What you want me to ship. My source code or so?

>of the on some "supercomputer".  Do you use your own or not?  If not, why not?

The supercomputer affair was in 2002/2003. It's 2005 now in case you forgot.

I use the nalimov's to test against fritz basically.

Verification of the diep indexing scheme has been done already for all 6 men.
Did it with a double test. Wonder whether Nalimov did that with his.

Took 6 months for diep a position2index + index2position, old one didn't have en
passant.

What i'm verifying now is egtb generator format for 6 and a few 7 men.

Most likely i'll be generating more 7 men than Nalimov will. I guess Nalimov
within a few years will either quit or will have to rewrite his generator +
format.

Those mothers are big.

Just about to order a RAID5 card as a matter of fact.

>>
>>Now you are saying: "say a 100gb" ==> 100 gigabit = 14GB.
>>
>>Vincent
>
>I didn't say any such thing.  I said for 16 bit files (and not all the 6 piece
>files in Eugene's format require 16 bits) a 10:1 reduction would be possible.
>For the 8 bit tables, more like 5:1.  I'm not considering compression and doubt
>they will compress much better...
>
>So I guess I totally miss the point of your post...

You should go in politics Bob, only there i heard bigger nonsense.




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