Author: Peter Fendrich
Date: 05:01:09 01/26/99
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>Peter, > >Where does Terra play? > >Will To make a short answear long... Except from a few copies sent to my friends, it play in my home pc only. I have an old stubborn idea about this: The design and programming is the fun part and I don't want to lose my focus on that by participating in tournaments or trying to sell it. I probably miss some good feedback because of this and of cource I want it to be as strong as possible, but I'm free as a bird doing whatever I want to my program without any pressure from other people. Maybe I will change my mind in the future... In that case I would probably release the whole thing with source code and all. The program is fairly strong but I have no intentions to play it online on ICC or FICS - the telephone cost would be huge! I started with my program on a TI99 processor back in 1980 or so (or was it 1978?). At that time I named it Nimzo, later on I changed the name to Terra because of the commercial Nimzo's around. I have completely rewritten the program many times since then but it has always been a pure bitboard approach and I have never tried anything else. Now it is all written in Ms C++. There are two versions: Terra which is a WinBoard compliant consol version and WinTer which is Terra with my own Windows interface. I have stolen every good idea I've heard about but have never copied a line of code except from a random generator copied from Crafty. It was better than my old one. I have my own way of handling books, postbooks (what happens after the book) and learning and a lot of other things, some good and some probably bad. Right now I try some new ideas about a special kind of root evaluation. My next step will probably be endgame table base. //Peter
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