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Subject: Re: ICC wild 7

Author: Dieter Buerssner

Date: 12:48:06 02/03/05

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On February 03, 2005 at 07:56:19, Ricardo Gibert wrote:

>On February 02, 2005 at 13:25:20, Dieter Buerssner wrote:
>
>>If anybody with a rather big machine wants to solve this fast, one idea. Use two
>>hash tables - one for the pawn endgame positions and one normal. Actually, the
>>first one would not be a hash table at all, but more like a TB. About 2 GB of
>>memory would be enough. As long as we have a pawn endgame (or when we have one
>>again after perhaps a small intermezzo with a Q endgame) we can index all
>>possible positions. We have 6 files with pawns. On each file, there can only be
>>one pawn or none. So each file has 7 possible states (pawn on 2nd row, 3rd, ...
>>7th, no pawn). There are 3612 legal KK positions, so all pawn endgames need
>>
>>3612 * 7^^6 = 4.2xe8
>
>These can't be "all pawn endgames" since a pawn capture of a piece from a pawn
>promotion is possible.

Ricardo, thanks for pointing out my error. I really did not think of this. But I
believe the general reasoning is still ok. Some pawn endgames resulting from the
wild7 position cannot stored in this scheme. I guess, there will be few with
practical relevance, and they can be stored in the classical HT anyway.

Regards,
Dieter



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