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Subject: Re: Pro Deo personalities

Author: Ed Schröder

Date: 23:33:24 02/03/05

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On February 04, 2005 at 02:10:59, Gabor Szots wrote:

>Maybe I'm missing something but I can't see what is new about personalities. I
>could edit them even until now. The good thing would be if I could change
>personalities during a game but I don't see how that is possible.
>
>Gábor

Provided you are talking about the multiple-engine-concept, you can internally
follow its behaviour via the PARAM.TXT debug file.

Ed



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