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Subject: Re: ChessPartner and ICC - Simply unreal - Lex Loep should read this!

Author: Gian-Carlo Pascutto

Date: 12:21:03 02/06/05

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On February 06, 2005 at 15:15:29, Peter Skinner wrote:

>http://www.chessclub.com/help/new-features
>
>1-Oct-2004: Exploiting having high lag by moving before your seeing your
>opponent's move no longer works; you'll just get "It's not your turn". That
>trick was never reliable anyway, since you had to hope that your move would
>reach the server after your opponent's move did (as well as hoping that your
>move turned out to be legal, not to mention good). This change simplifies the
>client-server protocol with respect to timestamp and moves, and should stop a
>problem we've seen occasionally where time isn't deducted from the clock
>correctly. Clients with a true "premove" feature are not affected.
>
>Unfortunately they are not willing to fix it for the Chesspartner interface, as
>it reduces the chances of the lag cheating working.
>
>Someone on either end has to fix this... it is simply the moves are coming way
>to fast. Even the move delay option is not working. I have set it as high as
>50ms with no success.

This makes no sense. ChessPartner *can't* move before it sees the opponents
move. It's not a human that can guess what the opponent is going to play...

Either this is not the problem or ICC has severe bugs.

--
GCP



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