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Subject: Re: u2600 Club Rating List - Jan 25

Author: KarinsDad

Date: 15:05:29 01/26/99

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On January 26, 1999 at 17:44:46, James B. Shearer wrote:

>On January 26, 1999 at 13:49:06, KarinsDad wrote:
>
>>On January 26, 1999 at 01:42:38, James B. Shearer wrote:
>>
>            <snip>
>>
>>>So it is conceivable that program x performs at a 2200 level
>>>against computers on ICC but performs at a 2400 level against humans on ICC.
>>>(Of course such programs should be balanced by other programs which are better
>>>against computers so there is no net flow of rating points between the human and
>>>computer pools).
>>
>>Hard to say. I doubt there are many "balancing" programs out there. Since anyone
>>can play anyone as many times as they want on the internet, an 1800 player (or
>>computer) can endlessly play a 2400 rated computer and slowly bring it's rating
>>up (and his rating down).
>
>      There have to be balancing programs.  Consider program x.  It will tend to
>win rating points when playing humans and then lose these rating points when
>playing computers.  It is in effect "pumping" rating points from the human pool
>to the computer pool.  These points must return to the human pool somehow.

Ok, we were talking about two different things. I understand why some of the
points would return to/from the human pool, but I do not understand why the flow
to computers from humans would equal the flow from computers to humans. I also
do not understand why programs would "max" out either high (2400 against humans)
or low (2200 against computers). Why is that? Is there a rating floor (similar
to USCF)? Or does the rating system have some safeguards in it that I do not
know of?

KarinsDad

>  This
>can only happen if there are other computers which tend to win points against
>computers and lose points against humans, thus "pumping" points back to the
>human pool.  Of course this reverse flow could be spread out over a large number
>of computers and be hard to detect for an individual computer.
>      This "pumping" effect happens only when playing a mix of opponents.  For
>example if program x played humans only its rating would rise only until it
>reached 2400 at which point it would stabilize (with random fluctuations of
>course).  It would not continue to rise indefinitely.  Similarly if x played
>computers only its rating would fall to 2200 and stabilize.  So if a 1800 player
>finds a 2400 computer which is only say 400 points better in games between them,
>the 1800 player cannot use this to raise his rating indefinitely.  Instead in a
>long match the player's rating will tend to approach 1900 and the computer's
>will tend to approach 2300.
>                                James B. Shearer



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