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Subject: Re: Shredder 9 UCI - First Impressions (with games)

Author: Ingo Bauer

Date: 15:32:13 02/07/05

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>No problem - maybe tonight I will play 50 or so short games with a 1 second
>increment in the Shredder Classic GUI. Here are the three games where Shredder
>forfeited on time, for your comment.

I will and can not comment on the games but I know that it is impossible for
Shredder 7,8,9 to lose on time! The problem is allways related to very short
time controls where the transmision of the moves need time in the used
interface. I would bet that there are several other engines where this is
handled similary. If you use longer time controls it can happen again but you
might need 1000 or more games to see one single game. If you play one second
increment it should be enough to avoid this "problem"! (again 1/10 of a second
should me enough, but no GUI is supporting this and I see no reason why any GUI
should!)

I would bet if you play 50 games in either SClassic, Arena, or CB (where CB is
the most critical GUI) with an increment of 1 second, you will not get a single
game which is lost on time! (I had 10000+ with a minimum increment of 2 seconds
without ONE lost game because of time!)

Bye Ingo

PS: I hope I did'nt make myself a fool tonight! ;-)




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